deno_sdl2
SDL2 module for Deno (by littledivy)
caviar
⚡ Blazing fast, modern, Game Engine powered by WebGPU for Deno and the browser (by load1n9)
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deno_sdl2 | caviar | |
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1 | 2 | |
126 | 144 | |
- | - | |
7.2 | 3.2 | |
about 2 months ago | 12 months ago | |
TypeScript | TypeScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
deno_sdl2
Posts with mentions or reviews of deno_sdl2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-10.
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native web-api graphics (live, not image)
sdl2 gets around the first problem by downloading a CLI service & starting it, that speaks JSON over a TCP socket. It's a limited surface of the API, and missing some pretty basic stuff, but I could see it working ok. It's not canvas, so I'd have to translate those sort of calls to it. I discussed that a bit here and it sounds like I could blit images of the canvas to sdl2 surface, but since it doesn't support in-memory images, I'd have to implement that in sdl2, or save a "frame" image to a file, for every blit. Either way, I have the overhead of redrawing every frame as a complete image. This seems incredibly jenky, and I assume will not perform very well, but I haven't tested.
caviar
Posts with mentions or reviews of caviar.
We have used some of these posts to build our list of alternatives
and similar projects.
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Pong using Deno and caviar as a native app using WebGPU
Recently Deno has been taking the world by storm. Deno is a fast, secure, and open-source runtime environment created as a replacement for Node.js. In this tutorial we will create a basic pong game using the Caviar library which uses WebGPU bindings and resembles most javascript game engines. Feel free to check out caviar here.
- Caviar: deno game engine running natively binded to dawn (chrome's webgpu implementation)
What are some alternatives?
When comparing deno_sdl2 and caviar you can also consider the following projects:
winit - Window handling library in pure Rust
Excalibur - 🎮 Your friendly TypeScript 2D game engine for the web 🗡️
webview_deno - 🌐 Deno bindings for webview, a tiny library for creating web-based desktop GUIs
deno_lint - Blazing fast linter for JavaScript and TypeScript written in Rust
DuckEngine - A 2D Game Engine for the web.
deno-canvas - Canvas API for Deno, ported from canvaskit-wasm (Skia).
deno - A modern runtime for JavaScript and TypeScript.
SDL2Tutorial
pane - 🖼️ A deno module providing bindings for cross-platform windowing
minifb - MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in
deno-minifb - Deno wrapper around minifb, for making a framebuffer you can draw pixels to