RoguelikeRust
tcod_tutorial_v2
RoguelikeRust | tcod_tutorial_v2 | |
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3 | 8 | |
0 | 86 | |
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0.0 | 0.0 | |
over 2 years ago | 9 months ago | |
Rust | Python | |
- | Creative Commons Zero v1.0 Universal |
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RoguelikeRust
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 8
Repo | Implementation Notes/Videos
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
Repo
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RoguelikeDev Does The Complete Roguelike Tutorial Starting June 29th 2021
Here is the start of my repo: https://github.com/rentheunclean/RoguelikeRust
tcod_tutorial_v2
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Problems from Part 5 to Part 6 (Refactoring)
The map shouldn't be hidden by the changes. You can compare your sources with the expected part-6 sources here.
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Python TCOD tutorial code backports
The old branches from 2020 don't work anymore. So I tried to get the changes from the new version and update the old part-13 (final) branch. You can find it in backports branch of my repo. This won't be merged with upstream, and here is the reason why.
- Help With a Python Attribute Error
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Doing the tutorial and I'm stuck :(
engine is supposed to exist as engine.py in your projects working directory. See the part-3 example code for the correct layout. Something as simple as running main.py from a directory other its own will cause imports to not be found, so try running the sample code once.
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Sharing Saturday #403
The engine itself had a few fixes which were planned for a 2021 tutorial which wasn't finished, those changes and panned ones are listed here and include things like a dedicated data directory, most modules being moved into a package, an updated color scheme, automated linting, and automated deployment of Win/Mac/Linux builds. Since then I didn't do much other than test a scene graph implementation that I've mentioned previously.
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RoguelikeDev Does The Complete Roguelike Tutorial Starting June 29th 2021
I've made an issue to keep track of my current progress, and I'd also like suggestions on what people want updated in the tutorial.
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Sharing Saturday #363
I finally remembered to add a license to the v2 Python tutorial. It is now in the public domain.
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I've been putting off writing this for a while, but if someone can spare the time, i need help understanding some stuff from the libtcod python tutorial ( the "new" one made in python 3)
The latest tutorial with type-hinting is the "new" one, but this is if you wanted to follow the tutorial. To review the code itself you should look at the GitHub repository instead. This tutorial was written for Python 3.7.
What are some alternatives?
indigo - An FP game engine for Scala.
roguelike - A stealth roguelike in development phase.
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.
roguelike-online - Post Apocalyptic 2D Turn Based Roguelike Game. Online game.
fruit-economy
2126-roguelikedev - 2021 Reddit r/roguelikedev summer tutorial series
BrogueLite - This repository is deprecated. Please see Brogue Lite at the new repository.
OneMoreLevel - A turn-based Roguelike game made with Godot engine.
roguelike-tutorial-2021 - Game made during the "RoguelikeDev Does The Complete Roguelike Tutorial 2021" event
RSRevived