rogueliketutorial2021
libtcod
rogueliketutorial2021 | libtcod | |
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4 | 23 | |
0 | 913 | |
- | 1.6% | |
0.0 | 7.8 | |
over 2 years ago | 3 months ago | |
Python | C | |
- | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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rogueliketutorial2021
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 8
Repo Screenshot
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 5
Repo
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 3
Done with another week! Once again, I basically just followed the tutorial word for word while I try and figure out how to deviate from it in my spare time. I got a bit frustrated trying to make some changes last week, so for now I'm just keeping a list of things I'd like to try and any ideas I have for making them happen, and then I'll probably go back once the whole tutorial is done and start tweaking/messing with things. repo
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
Third time's the charm - or at least I hope so. Have done a few tutorials each year during/after the attempt only to mostly forget everything I've learned during the year between. Going to try really hard to follow along this year, managed to get through part 0 and 1 without many issues. Am probably only going to use Python/Tcod per the tutorial. I'd like to make something with an urban fantasy/anime-inspired theme. Here's my repo: https://github.com/RivalRoman/rogueliketutorial2021
libtcod
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Sharing Saturday #459
libtcod | GitHub | Issues | Forum | Changelog | Documentation | Template
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Game screen: write terminal emulator or use libtcod?
Libtcod itself uses SDL2. It maps tile glyphs to a texture atlas and maps Unicode codepoints to tile positions. Then it has another data structure called a console which has the background color, foreground color, and codepoint for each tile on that console. It then uses SDL_RenderGeometry to quickly render the background and colored glyphs to an SDL texture, skipping unchanged tiles as an optimization, then renders that texture to the window. The C99 source is here: renderer_sdl2.h renderer_sdl2.c, a C++ version would surely look better.
- Sharing Saturday #440
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what minor tech projects do you absolutely adore?
libtcod has always been a favorite of mine. Does a lot of things to zero fanfare outside the indie roguelike scene.
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Sharing Saturday #427
I've ended up recovering the old 1.3.2 to 1.5.0 builds of libtcod. You can find them on the GitHub releases page. Most of, maybe all of the other places which had these builds are down, but thankfully Jice still had copies of these builds.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 3
FoV is a port from C -> Java of the algorithm found here
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Sharing Saturday #413
libtcod | GitHub | Issues | Forum | Changelog | Documentation | Template
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SRiC ("Simple" Roguelike in C) has stairs now, and multiple floors!
Hey man, I don't wanna piss in your cherrios if you're intentionally doing it all the hard way, but you know about tcod right? https://github.com/libtcod/libtcod/
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libtcod roguelike C tutorial?
Browsing the repo, looks like it has a full C only API, https://github.com/libtcod/libtcod/blob/master/src/libtcod/libtcod.h
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The 7DRL Challenge 2022 is announced! Create a complete roguelike game in 7 days.
libtcod support for terminals is in progress at least for ANSI true colour, and I have a minimal compatibility layer for UNIX only.
What are some alternatives?
indigo - An FP game engine for Scala.
python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
roguelike-tutorial - Following http://rogueliketutorials.com/ ...but with Scala and Indigo.
SDL - Simple Directmedia Layer
glsp - The GameLisp scripting language
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
BrogueCE - Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game
roguelike-tutorial-2021 - My repo for following along with the Complete Roguelike Tutorial using Rust and SDL2.
notcurses - blingful character graphics/TUI library. definitely not curses.
Resistance
C++ Format - A modern formatting library