RichTextFX
imgui
RichTextFX | imgui | |
---|---|---|
9 | 351 | |
1,174 | 55,870 | |
0.3% | - | |
5.3 | 9.7 | |
6 months ago | 3 days ago | |
Java | C++ | |
BSD 2-clause "Simplified" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RichTextFX
-
Are We Out of Luck for Rich Text Editing?
RichTextFX isn't great -- documentation is generally unhelpful and not much development lately. I've also found bugs in the component and figuring my way around internals is hard for a new-ish Kotlin dev.
-
Rich Text Editor
RichTextFX is very much Some Assembly Required and there isn't much documentation. I would definitely say it's not easy to use IMHO. I'm currently working on creating a word processing control with it, but it's still very much a work in progress. If you go the route of using RichTextFX, the repo might help you figure some things out.
-
What do you use for building Desktop apps these days?
RichTextFX provides decent syntax highlighting for JavaFX. The project is barely active but works great nevertheless.
-
Missing APIs related to rich text control
RichTextFX issue
-
How to have text wrapping around another component?
This is a tough one. JavaFX doesn't currently have that capability. This would involve a lot of font metrics and line metrics calculations. The API currently does not have public methods for such. Might be added in future versions of javafx.
-
RichTextFX: Open source libraries for making a text viewer / editor
RichTextFX - This fits the bill. It uses following subcomponents..
-
MaterialFX reaches version 11.13.2
VirtualizedFX and TextFlow will be key to creating stylized text editor if you decide to venture that direction. A game changer. RichtextFX is the most popular but uses Flowless as a virtualised container for TextFlow display, hence has many dependencies.
- What languages and libraries would you use to create your own IDE?
imgui
-
Using raylib with Dear ImGui: Game Dev Debugging UI
include(cmake/CPM.cmake) function(raylib_imgui_setup_dependencies) message(STATUS "Include Dear ImGui") FetchContent_Declare( ImGui GIT_REPOSITORY https://github.com/ocornut/imgui GIT_TAG 277ae93c41314ba5f4c7444f37c4319cdf07e8cf) # v1.90.4 FetchContent_MakeAvailable(ImGui) FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR) add_library( imgui STATIC ${imgui_SOURCE_DIR}/imgui.cpp ${imgui_SOURCE_DIR}/imgui_draw.cpp ${imgui_SOURCE_DIR}/imgui_widgets.cpp ${imgui_SOURCE_DIR}/imgui_tables.cpp) target_include_directories(imgui INTERFACE ${imgui_SOURCE_DIR}) include(cmake/CPM.cmake) message(STATUS "Include dbg-macro") cpmaddpackage( "gh:sharkdp/dbg-macro#fb9976f410f8b29105818b20278cd0be0e853fe8" )# v0.5.1 message(STATUS "Include fmtlib") cpmaddpackage("gh:fmtlib/fmt#e69e5f977d458f2650bb346dadf2ad30c5320281" )# 10.x message(STATUS "Include raylib") cpmaddpackage("gh:raysan5/raylib#ae50bfa2cc569c0f8d5bc4315d39db64005b1b0" )# v5.0 message(STATUS "Include spdlog") cpmaddpackage("gh:gabime/spdlog#7c02e204c92545f869e2f04edaab1f19fe8b19fd" )# v1.13.0 message(STATUS "Include rlImGui") FetchContent_Declare( rlImGui GIT_REPOSITORY https://github.com/raylib-extras/rlImGui GIT_TAG d765c1ef3d37cf939f88aaa272a59a2713d654c9) FetchContent_MakeAvailable(rlImGui) FetchContent_GetProperties(rlImGui SOURCE_DIR RLIMGUI_DIR) add_library(rlimgui STATIC ${rlimgui_SOURCE_DIR}/rlImgui.cpp) target_link_libraries(rlimgui PRIVATE imgui raylib) target_include_directories(rlimgui INTERFACE ${rlimgui_SOURCE_DIR}) endfunction()
- Ask HN: Fastest cross-platform GUI stack/strategy
-
Immediate Mode GUI Programming
Immediate mode is a fuzzy concept, as witnessed by this writeup: https://github.com/ocornut/imgui/wiki/About-the-IMGUI-paradi...
- Nebula is an open-source and free-to-use modern C++ game engine
-
Black Triangles
It's fun to see the evolution in e.g. these examples of image loading for Dear Imgui:
https://github.com/ocornut/imgui/wiki/Image-Loading-and-Disp...
DirectX9 will even load the image for you, DirectX11 okay we get a few more structures to fill out, DirectX12 is where it goes off the rails and we are filling out a bunch of UNKNOWN DONT_CARE JUST_DO_IT. Then of course Vulkan is the one that gets the big fat "this probably won't actually work for you" warning.
I understand whats happening, but you know sometimes I just want to display a fucking image.
-
Dear ImGui: Bloat-free Graphical User interface with minimal dependencies
ImGui is engine/GPU agnostic
Themeing isn't a just a retained mode thing, you can do wonders with immediate UIs, even thought (dear)ImGui doesn't provide much, you can still do wonders: https://github.com/ocornut/imgui/issues/707#issuecomment-362...
More on that topic: https://www.youtube.com/watch?v=Z1qyvQsjK5Y
-
Where do I start to learn C++ for a game development
Bonus: If you want to make desktop app with UI, then this is another great C++ library and it's also simple to learn as well. https://github.com/ocornut/imgui.
-
GUI library for fast prototyping
AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
-
Stretching myself thin with Dear ImGui projects
They use a Dear ImGui, a C++ GUI library.
-
PCSX2 Disables Wayland Support
Aside from bugs and driver issues, Wayland has some unfortunate design limitations. For example, Dear ImGui multi-viewports don't work because "Wayland doesn't let application read or write windows positions."
https://github.com/ocornut/imgui/wiki/Multi-Viewports
This is a feature available on Windows, macOS, and of course X11. Making choices like this means desktop Linux becomes even more of a weird island that nobody wants to support.
What are some alternatives?
JFoenix - JavaFX Material Design Library
wxWidgets - Cross-Platform C++ GUI Library
MaterialFX - A library of material components for JavaFX
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
Recaf - The modern Java bytecode editor
NanoGUI - Minimalistic GUI library for OpenGL
compose-multiplatform - Compose Multiplatform, a modern UI framework for Kotlin that makes building performant and beautiful user interfaces easy and enjoyable.
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
VirtualizedFX
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
Flowless - Efficient VirtualFlow for JavaFX
CEGUI