RelEcs VS RelEcsGodot

Compare RelEcs vs RelEcsGodot and see what are their differences.

RelEcs

A lightweight and easy to use entity component system with an effective feature set for making games. (by Byteron)

RelEcsGodot

Tools for an easier usage of RelEcs with the Godot Engine. (by Byteron)
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RelEcs RelEcsGodot
3 2
56 25
- -
0.0 0.0
over 1 year ago over 1 year ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

RelEcs

Posts with mentions or reviews of RelEcs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-14.

RelEcsGodot

Posts with mentions or reviews of RelEcsGodot. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-09.

What are some alternatives?

When comparing RelEcs and RelEcsGodot you can also consider the following projects:

godot-xr-tools - Support scenes for AR and VR in Godot

nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

a-little-game-called-mario - open source collective hell game

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

SatiRogue - A turn-based dungeon-crawler roguelike RPG, made with Godot 3.x C# + RelEcs

Arch - A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.