RayTracingDenoiser
Adria-DX12
RayTracingDenoiser | Adria-DX12 | |
---|---|---|
2 | 2 | |
456 | 355 | |
3.3% | - | |
7.1 | 9.4 | |
19 days ago | 11 days ago | |
HLSL | C++ | |
GNU General Public License v3.0 or later | MIT License |
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RayTracingDenoiser
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AMD Finally Opens Up Its Radeon Raytracing Analyzer "RRA" Source Code
The do, when it makes sense to. For example their realtime denoiser tech is implemented in compute shaders and so is vendor-agnostic, so they open sourced it: https://github.com/NVIDIAGameWorks/RayTracingDenoiser
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DXR Shader Improvements
Might want to check out NRD https://developer.nvidia.com/rtx/ray-tracing/rt-denoisers https://github.com/NVIDIAGameWorks/RayTracingDenoiser
Adria-DX12
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DXR Shader Improvements
Shaders
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DirectX 11/12 Graphics Engine (WIP)
There is also DirectX 12 port here but it's missing some features of its DX11 counterpart: IBL, Voxel GI, Bokeh and Ocean FFT.
What are some alternatives?
PhysX - NVIDIA PhysX SDK
Adria-DX11 - Graphics engine written in C++ using DirectX11
SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions
blur - Add motion blur to videos
Kaguya - D3D12 Rendering Engine
WickedEngine - 3D engine with modern graphics
Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing
Aurora - Real-time GPU path tracing with a USD Hydra render delegate
RSSVEVolumetricClouds - EVE Config for RSSVE which adds Volumetric Clouds
kaguya - A ChatGPT plugin that allows you to load and edit your local files in a controlled way, as well as run any Python, JavaScript, and bash script.
TAA - IntelĀ® Graphics Optimized Temporal Anti-Aliasing (TAA)