Randomation-Vehicle-Physics
realtime-CSG-for-unity
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Randomation-Vehicle-Physics | realtime-CSG-for-unity | |
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3 | 11 | |
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0.0 | 3.5 | |
over 1 year ago | 6 months ago | |
C# | C# | |
- | MIT License |
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Randomation-Vehicle-Physics
- Extremely destructible gta car and human controller - Unity 2019.4.14f1 (64-bit)
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A follow player AI that uses physics
I've seen AI cars with physics in this project https://github.com/JustInvoke/Randomation-Vehicle-Physics Maybe you can take a look at the code and see how they implement it. Also there is an assest called Universal Vehicle Controller which has AI with physics, and a link to a demo if you want to try it before.
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A Beginner Here I Used High Definition Rendering
Randomation vehicle physics at: https://github.com/JustInvoke/Randomation-Vehicle-Physics
realtime-CSG-for-unity
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Is this possible to do in Unity?
Yes, it is possible! You can use one of the CSG solutions like: - https://github.com/sabresaurus/SabreCSG - https://github.com/LogicalError/realtime-CSG-for-unity
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How do I make my game look Quake/Half Life?
Use this to build the levels - https://github.com/LogicalError/realtime-CSG-for-unity
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Unity ProBuilder - Boolean Tool used to Combine, Intersect, or Subtract one shape from another.
Or you could use https://github.com/sabresaurus/SabreCSG or https://realtimecsg.com/
- Should I use Blender or ProBuilder for a FPS?
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Level Design workflow - Blender to Unity issues.
I don't have a good answer to your question, but you could consider using RealtimeCSG: https://realtimecsg.com/.
- Does anyone know why my RealtimeCSG brushes are getting lit terribly by baked lighting? (Details in comments)
- House question
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The year is 2021. You are starting a new game project. What assets/plugins do you import?
For all my projects with 3d level design: https://github.com/LogicalError/realtime-CSG-for-unity - best 3d prototyping
- Create Hole in 3D Primitive - In Editor
- Resource About Mesh Cutting
What are some alternatives?
unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
SabreCSG - Level design tools for Unity
Unity-game-hacking - A guide for hacking unity games
Chisel.Prototype - Work in progress prototype for the Chisel Level Editor, for Unity
ecs - Elastic Common Schema
CompilePal - A tool to assist in the compiling of source engine maps
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
MathUtilities - A collection of some of the neat math and physics tricks that I've collected over the last few years.
KDTree - Fast KDTree for Unity, with thread-safe querying.
UnityTimeRewinder - Unity time rewind solution, that is easily customizable for any project.
quake-leveldesign-starterkit - A starter kit to consolidate various tools and resources into one comprehensive package, facilitating the quick and easy creation of Quake and GoldSrc engine-based maps with just a few clicks.