RadeonProRenderUSD VS Aurora

Compare RadeonProRenderUSD vs Aurora and see what are their differences.

RadeonProRenderUSD

This plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You can build this plug-in as a USDView plug-in or a Houdini plug-in. (by GPUOpen-LibrariesAndSDKs)

Aurora

Real-time GPU path tracing with a USD Hydra render delegate (by Autodesk)
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RadeonProRenderUSD Aurora
1 1
211 469
2.8% 2.3%
8.0 3.1
about 1 month ago 2 months ago
C++ C++
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

RadeonProRenderUSD

Posts with mentions or reviews of RadeonProRenderUSD. We have used some of these posts to build our list of alternatives and similar projects.
  • Black PNG
    1 project | /r/ProRender | 27 Oct 2021
    Please post https://github.com/GPUOpen-LibrariesAndSDKs/RadeonProRenderUSD/issues here and include a scene file?

Aurora

Posts with mentions or reviews of Aurora. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing RadeonProRenderUSD and Aurora you can also consider the following projects:

AR-VR-Guide - A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.

Adria-DX12 - Rendergraph-based graphics engine written in C++ using DirectX12

RadeonProRenderMayaPlugin - This hardware-agnostic rendering plug-in for Maya uses accurate ray-tracing technology to produce images and animations of your scenes, and provides real-time interactive rendering and continuous adjustment of effects.

gatling - Hydra-enabled GPU path tracer that supports MaterialX and MDL

ray-tracer - A physically based monte carlo path tracer written in C++ [Moved to: https://github.com/amanshenoy/pb-path-tracer]

Kaguya - D3D12 Rendering Engine

ospray - An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization

path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch

yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics