RadeonProRenderUSD
Aurora
RadeonProRenderUSD | Aurora | |
---|---|---|
1 | 1 | |
211 | 469 | |
2.8% | 2.3% | |
8.0 | 3.1 | |
about 1 month ago | 2 months ago | |
C++ | C++ | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RadeonProRenderUSD
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Black PNG
Please post https://github.com/GPUOpen-LibrariesAndSDKs/RadeonProRenderUSD/issues here and include a scene file?
Aurora
What are some alternatives?
AR-VR-Guide - A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.
Adria-DX12 - Rendergraph-based graphics engine written in C++ using DirectX12
RadeonProRenderMayaPlugin - This hardware-agnostic rendering plug-in for Maya uses accurate ray-tracing technology to produce images and animations of your scenes, and provides real-time interactive rendering and continuous adjustment of effects.
gatling - Hydra-enabled GPU path tracer that supports MaterialX and MDL
ray-tracer - A physically based monte carlo path tracer written in C++ [Moved to: https://github.com/amanshenoy/pb-path-tracer]
Kaguya - D3D12 Rendering Engine
ospray - An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics