RTXDI
vulkan_ray_tracing_minimal_abstraction
RTXDI | vulkan_ray_tracing_minimal_abstraction | |
---|---|---|
3 | 2 | |
321 | 71 | |
3.7% | - | |
6.9 | 2.1 | |
10 days ago | about 1 year ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
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RTXDI
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Petition to put WCCFTech and DSOGaming into unapproved tech blogs
Even their Path Tracer (RTX Remix - like Portal with RTX, or Cyberpunk 2077 RT Overdrive) is licensed under similar terms: https://github.com/NVIDIAGameWorks/Path-Tracing-SDK/blob/main/LICENSE.txt https://github.com/NVIDIAGameWorks/RTXDI/blob/main/LICENSE.txt
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[Digital Foundry] Cyberpunk 2077 RT Overdrive on RTX 3050? RTX 20/30 Series/RDNA 2 Performance + Optimisation
RIS is a general technique and I'm almost certain Cyberpunk uses it by default, so it's a bit hard to tell what EnableRIS means, but I'd stare at https://github.com/NVIDIAGameWorks/RTXDI/blob/main/doc/Integration.md to find out.
- Cyberpunk 2077: 7900 XTX Pathtracing performance compared to normal RT test
vulkan_ray_tracing_minimal_abstraction
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Are there any good c examples?
This raytracing sample is all in C.
- Is there a comprehensive developer's guide about the new Vulkan RT extensions?
What are some alternatives?
RTXGI - RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
3D-Raycaster-Engine - OpenGL Raycaster written in C.
ProtoTracer - 3D rendering and animation engine for multifaceted displays on microcontrollers
vk-bootstrap - Vulkan Bootstrapping Iibrary
RTX-Path-Tracing - Real-time path tracing library and sample
ascii-raytrace - ray tracing on the command line
Vanilla-RTX - Vanilla RTX GitHub Repository, A PBR Resource Pack for Minecraft Bedrock Edition: Vanilla Resources Made Available for Minecraft RTX
xash3d-fwgs - Vulkan Ray Tracing fork of Xash3D FWGS engine. Intended to be merged into master at some point in the future.
Streamline - Streamline Integration Framework
c-ray - c-ray is a small, simple path tracer written in C
vkbasicapp
Lift - Vulkan Path Tracer with Optix Denoiser integration