RPI-Engine
endless-sky
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RPI-Engine | endless-sky | |
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3 | 146 | |
7 | 5,361 | |
- | 7.3% | |
0.0 | 9.7 | |
almost 13 years ago | 3 days ago | |
C++ | C++ | |
- | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RPI-Engine
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We Burned Down Players’ Houses in Ultima Online
I would strongly strongly suggest investigating MUDs if that's your bag. They're non-graphical so they can be built and maintained by small numbers of people with low programming skills and they tend to be almost entirely about community experiences. I'll just leave http://www.middle-earth.us/ here because it's where I met my now SO and it's an absolutely wonderful community - but there are hundreds of them out there. They do take a serious time commitment though, since they're all about building up that interesting social world.
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Ask HN: What game you wished existed?
MUDs are a class of game that is terribly underrated. I've played on a few different one (mostly toward the RP focused end of things) but I think the whole family of games shows just how effective imagination can be when coupled solely with text descriptions.
I have extremely strong memories from Shadows of Isildur[1] and met my spouse there!
1. http://www.middle-earth.us/
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Morrowind Rebooted the Original Xbox Without You Ever Noticing
A MUD I worked (uh volunteered, as a total newbie) on had a soft-reboot implementation for deploys that blew my mind when I first saw it in action. Open telnet connections were all sent keep alives before the MUD launched a new instance of itself from the executable (which may have been a different version from the currently running copy) and then killed itself. To users on the other end a message appeared saying "Relaunching the server" and was followed up shortly by "You may now resume play". Since this engine was designed to constantly fall over due to instabilities and OOMs it stored the current game state in a persistent state (originally on-disk files - most of it was migrated to MySQL) so the only things that really needed hacking were re-acquiring the right sockets and remembering which user is which.
This included, FYI, under development new game elements which were mostly written and launched using a mix of things called RPROGs, OPROGs, CPROGs and Descs (among other things) all of which were written in a custom domain language input into the MUD itself - devs like myself worked only on underlying mechanics and had no need to wander into the specifics of all those triggers.
This probably opened up a number of security holes but, given that the game only ever checked the first six characters of a password (and checked them one by one against a plaintext copy) there were lower fruit available to criticize.
If you want to check it out an older copy is available open-sourced[1] - it's a DIKU variant MUD.
1. https://github.com/webbj74/RPI-Engine
endless-sky
- Risking my life for an entire solar system of lentils
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Naev – open-source game about space exploration, trade and combat
Sounds very similar to Endless Sky[1] - another open source game drawing on the old Escape Velocity games. I really enjoyed both Endless Sky and the Escape Velocity games, so I'll have to check out Naev at some point!
[1] https://endless-sky.github.io/
- Endless Sky v0.10.4
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StarCitizen Server Meshing Architecture
There's an open source successor to Escape Velocity that's fun and continues to grow:
https://github.com/endless-sky/endless-sky
- Endless Sky – a galaxy lies open for you to explore
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6 free games updated in the last 60 days
#2 - Endless Sky - ALSO inspired by Escape Velocity, but IMO this is more polished Escape Velocity clone and could reasonably be called the modern successor. EXCELLENT space trade/piracy/combat and definitely take some good strategy to get far into the game.
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So I'm confused
From the changelog
- ESLauncher2 help
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[Spoilers likely] the power level of endless sky compared to other universes
Bottom left of the website has discord invite link https://endless-sky.github.io
- Endless Sky v0.10.2
What are some alternatives?
ModernUO - Ultima Online Server Emulator for the modern era!
widelands - Widelands is a free, open source real-time strategy game with singleplayer campaigns and a multiplayer mode. The game was inspired by Settlers II™ (© Bluebyte) but has significantly more variety and depth to it.
xqemu - Open-source emulator to play original Xbox games on Windows, macOS, and Linux
freeciv21 - Develop your civilization from humble roots to a global empire
xemu - Original Xbox Emulator for Windows, macOS, and Linux (Active Development)
ESLauncher2 - The next generation Endless Sky Launcher.
gridia
LandOfTheRair - Land of the Rair is a full-blown MORPG styled like the MUDs of olde, featuring hours upon hours of gameplay.
UOX3 - Ultima Offline eXperiment 3 - the original open source Ultima Online server emulator - v0.99.6
MightyMike - Pangea Software's Mighty Mike (Power Pete) for modern systems
warzone2100 - Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, Linux, BSD+
endless-web - A fork of Endless Sky for playing in a browser: try it at https://play-endless-web.com/