RPI-Engine

A freely available text-based RPG server derived from an older version of the Shadows of Isildur source code. (by webbj74)

RPI-Engine Alternatives

Similar projects and alternatives to RPI-Engine

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better RPI-Engine alternative or higher similarity.

RPI-Engine reviews and mentions

Posts with mentions or reviews of RPI-Engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-03.
  • We Burned Down Players’ Houses in Ultima Online
    6 projects | news.ycombinator.com | 3 Oct 2022
    I would strongly strongly suggest investigating MUDs if that's your bag. They're non-graphical so they can be built and maintained by small numbers of people with low programming skills and they tend to be almost entirely about community experiences. I'll just leave http://www.middle-earth.us/ here because it's where I met my now SO and it's an absolutely wonderful community - but there are hundreds of them out there. They do take a serious time commitment though, since they're all about building up that interesting social world.
  • Ask HN: What game you wished existed?
    8 projects | news.ycombinator.com | 25 May 2022
    MUDs are a class of game that is terribly underrated. I've played on a few different one (mostly toward the RP focused end of things) but I think the whole family of games shows just how effective imagination can be when coupled solely with text descriptions.

    I have extremely strong memories from Shadows of Isildur[1] and met my spouse there!

    1. http://www.middle-earth.us/

  • Morrowind Rebooted the Original Xbox Without You Ever Noticing
    3 projects | news.ycombinator.com | 15 Apr 2021
    A MUD I worked (uh volunteered, as a total newbie) on had a soft-reboot implementation for deploys that blew my mind when I first saw it in action. Open telnet connections were all sent keep alives before the MUD launched a new instance of itself from the executable (which may have been a different version from the currently running copy) and then killed itself. To users on the other end a message appeared saying "Relaunching the server" and was followed up shortly by "You may now resume play". Since this engine was designed to constantly fall over due to instabilities and OOMs it stored the current game state in a persistent state (originally on-disk files - most of it was migrated to MySQL) so the only things that really needed hacking were re-acquiring the right sockets and remembering which user is which.

    This included, FYI, under development new game elements which were mostly written and launched using a mix of things called RPROGs, OPROGs, CPROGs and Descs (among other things) all of which were written in a custom domain language input into the MUD itself - devs like myself worked only on underlying mechanics and had no need to wander into the specifics of all those triggers.

    This probably opened up a number of security holes but, given that the game only ever checked the first six characters of a password (and checked them one by one against a plaintext copy) there were lower fruit available to criticize.

    If you want to check it out an older copy is available open-sourced[1] - it's a DIKU variant MUD.

    1. https://github.com/webbj74/RPI-Engine

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Stats

Basic RPI-Engine repo stats
3
7
0.0
over 12 years ago
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