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RPI-Engine Alternatives
Similar projects and alternatives to RPI-Engine
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xqemu
Open-source emulator to play original Xbox games on Windows, macOS, and Linux
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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UOX3
Ultima Offline eXperiment 3 - the original open source Ultima Online server emulator - v0.99.6
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EmptyEpsilon
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OpenTTD
OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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duckduckgo-locales
Translation files for <a href="https://duckduckgo.com"> </a>
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RPI-Engine reviews and mentions
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We Burned Down Players’ Houses in Ultima Online
I would strongly strongly suggest investigating MUDs if that's your bag. They're non-graphical so they can be built and maintained by small numbers of people with low programming skills and they tend to be almost entirely about community experiences. I'll just leave http://www.middle-earth.us/ here because it's where I met my now SO and it's an absolutely wonderful community - but there are hundreds of them out there. They do take a serious time commitment though, since they're all about building up that interesting social world.
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Ask HN: What game you wished existed?
MUDs are a class of game that is terribly underrated. I've played on a few different one (mostly toward the RP focused end of things) but I think the whole family of games shows just how effective imagination can be when coupled solely with text descriptions.
I have extremely strong memories from Shadows of Isildur[1] and met my spouse there!
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Morrowind Rebooted the Original Xbox Without You Ever Noticing
A MUD I worked (uh volunteered, as a total newbie) on had a soft-reboot implementation for deploys that blew my mind when I first saw it in action. Open telnet connections were all sent keep alives before the MUD launched a new instance of itself from the executable (which may have been a different version from the currently running copy) and then killed itself. To users on the other end a message appeared saying "Relaunching the server" and was followed up shortly by "You may now resume play". Since this engine was designed to constantly fall over due to instabilities and OOMs it stored the current game state in a persistent state (originally on-disk files - most of it was migrated to MySQL) so the only things that really needed hacking were re-acquiring the right sockets and remembering which user is which.
This included, FYI, under development new game elements which were mostly written and launched using a mix of things called RPROGs, OPROGs, CPROGs and Descs (among other things) all of which were written in a custom domain language input into the MUD itself - devs like myself worked only on underlying mechanics and had no need to wander into the specifics of all those triggers.
This probably opened up a number of security holes but, given that the game only ever checked the first six characters of a password (and checked them one by one against a plaintext copy) there were lower fruit available to criticize.
If you want to check it out an older copy is available open-sourced[1] - it's a DIKU variant MUD.
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A note from our sponsor - WorkOS
workos.com | 28 Mar 2024
Stats
The primary programming language of RPI-Engine is C++.