ROCm-OpenCL-Runtime
Jinx
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ROCm-OpenCL-Runtime | Jinx | |
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15 | 26 | |
171 | 291 | |
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0.0 | 0.0 | |
3 months ago | over 1 year ago | |
C++ | C++ | |
MIT License | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ROCm-OpenCL-Runtime
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ROCm Is AMD's #1 Priority, Executive Says
Its not that they're supporting buggy code, they just downgraded the quality of their implementation significantly. They made the compiler a lot worse when they swapped to rocm
https://github.com/RadeonOpenCompute/ROCm-OpenCL-Runtime/iss... is the tracking issue for it filed a year ago, which appears to be wontfix largely because its a lot of work
OpenCL still unfortunately supports quite a few things that vulkan doesn't, which makes swapping away very difficult for some use cases
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rocm-opencl (rocm-opencl-runtime) rx 6600 xt support
There's https://docs.amd.com/bundle/ROCm-Installation_FAQ/page/Frequently_Asked_Questions.html which leads to a page which doesn't list any gpus that I can see, there's https://rocm.docs.amd.com/en/latest/release/gpu_os_support.html which lists "RDNA2" , there's https://github.com/RadeonOpenCompute/ROCm/issues/1698 which is from last year and mentions changing an env for the RX 6600 XT (navi 23) . Not a lot is mentioned in the readme of https://github.com/RadeonOpenCompute/ROCm-OpenCL-Runtime .
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Install ROCm Fedora 38
$ dnf info rocm-opencl Installed Packages Name : rocm-opencl Version : 5.4.3 Release : 2.fc38 Architecture : x86_64 Size : 1.7 M Source : rocm-opencl-5.4.3-2.fc38.src.rpm Repository : @System From repo : updates Summary : ROCm OpenCL Runtime URL : https://github.com/RadeonOpenCompute/ROCm-OpenCL-Runtime License : MIT Description : ROCm OpenCL language runtime. : Supports offline and in-process/in-memory compilation.
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Horrible Code, Clean Performance
Thank you for subscribing to AMD OpenCL Facts! To unsubscribe please type AARRHGHGH. I'm open for questions though, and the bug report for this is here. For more mildly disgruntled rambling:
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First time in 2 years I was able to get Blender running with an AMD GPU on Linux!
Eg this bug about shared cl/gl textures with mipmaps being broken has now breached its first birthday, without even acknowledgement - basic cl/gl functionality here. This bug took a year for a fix to make its way into a public driver. And this fairly performance critical bug is just "wontfix", and also a significant downgrade from their old driver stack
- Final fantasy 7 remake Green artifacts after switching to amd proprietary drivers
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So far I'm unconvinced a 34MB binary blob is more free than OpenZFS.
Its definitely workable if you're willing to put in the effort (except for things that are straight up broken in some cases, like device side enqueue), but there are some issues that require.. fairly major workarounds
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New NVIDIA Open-Source Linux Kernel Graphics Driver Appears
Their implementation is here: https://github.com/RadeonOpenCompute/ROCm-OpenCL-Runtime
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C++ Show and Tell - April 2022
After a lot of moderately annoyed testing, I discovered that the AMD OpenCL implementation is.. rather dumb. If any two kernels share any arguments arguments, it inserts a command barrier between the two, hard-stalling the GPU. After filing a bug, it turns out this is wontfix as well, which is doubly bad. There's no set of flags in OpenCL that you can use to fix this either
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[TPU] AMD ROCm 4.5 Drops "Polaris" Architecture Support
What's particularly bizarre, is that with one bug report I filed, they claim to have fixed it internally in april, but.. no public driver has ever been released with the fix. For 7 months? Which is just a bizarre software development process
Jinx
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DreamBerd is a perfect programming language
Check out jinx https://jamesboer.github.io/Jinx/
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what is your CI/CD pipeline setup and how are you handling larger binaries? are smaller game dev studios just brute forcing through LFS and building for each test?
Don't get me wrong, I'm a big fan of automated tests where it makes sense. I wrote a scripting language that I use for my personal game projects, and I never would have been able to do it if it weren't for the battery of tests for every feature, error, and corner case I could think of. But games are rarely like other software, with hard rules about what is "correct" or "incorrect". And it would be a nightmare to try to keep up with designers, constantly tweaking and tuning, so what's "correct" is literally a day to day, constantly moving target.
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any modern procedural programming languages?
A second trial for you might be Jinx. Depending on your definition of procedural, Jinx is 100% only procedural. https://jamesboer.github.io/Jinx/
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Which phases/stages does your programming language use?
Jinx (embeddable scripting language) works as following:
- How do I create a file that will automatically compile and run my c++ program when I double click it?
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Is I already know C and OOP, do I basically already know C++?
Feel free to look at my own interpreter, written in modern C++. You're welcome to ask me if you have any questions.
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I'm curious what a gameplay programmer would use a scripting language for
I use my own scripting language more like content, especially for things like one-off events and behaviors. Example: scripting special behaviors for a boss fight, or a room with a unique trap in it, or any other sort of one-off behavior that would be overkill for C++, but too complex for most other types of data-driven content. These days, visual scripting also helps to fill in these gaps between content and procedure.
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What are the best free books for learning to write interpreters in C++?
You're welcome to look at my scripting language Jinx, written in modern C++. Just let me know if you have specific questions. Data flow is JxLexer.cpp -> JxParser.cpp -> JxScript.cpp. Most everything else is implementation details. Also, note the parer is pretty complex, mostly because Jinx has a crazily flexible syntax for functions.
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Design examples for runtime scripting
Feel free to look at Jinx if you want an example of what I consider a fairly easy-to-use and integrate scripting system. Obviously, I'm a bit biased since I wrote it.
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Is just UTF-8 support good enough?
If you're working in UTF-8 internally, you could just write your own UTF-16 to UTF-8 conversion functions to convert strings at API boundaries. I did this in my scripting language because I didn't want to bring in dependencies.
What are some alternatives?
ROCm - AMD ROCm™ Software - GitHub Home [Moved to: https://github.com/ROCm/ROCm]
vigil - Vigil, the eternal morally vigilant programming language
tensorflow-upstream - TensorFlow ROCm port
funl - FunL programming language
seer - Seer - a gui frontend to gdb
RapidJSON - A fast JSON parser/generator for C++ with both SAX/DOM style API
rocm-arch - A collection of Arch Linux PKGBUILDS for the ROCm platform
utf8.h - 📚 single header utf8 string functions for C and C++
GPU-Raytracer - GPU Raytracer from scratch in C++/CUDA
langs
chrgfx - Converts to and from tile based graphics from retro video game hardware
zhetapi - A C++ ML and numerical analysis API, with an accompanying scripting language.