RBDOOM-3-BFG
REDRIVER2
RBDOOM-3-BFG | REDRIVER2 | |
---|---|---|
15 | 18 | |
1,364 | 1,015 | |
- | 1.3% | |
9.2 | 0.0 | |
3 days ago | 13 days ago | |
C++ | C | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RBDOOM-3-BFG
- 1+ Years of Unemployment Lately, What To Do Next?
- DX12/Vulkan Doom 3 port with Blender maps
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PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
RBDoom3bfg, same thing, but for the BFG edition.
- C++: idtech 4.5 math library
- RBDOOM3-BFG 1.5.0 released: replaces OpenGL with DX12 and Vulkan using NVRHI API
- Rbdoom3, open source fork of Doom 3 BFG, ported to DX 12 and Vulkan via NVRHI
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id Software consolidates its Steam listings. "We’re rounding up id games on Steam for an improved shopping experience."
On the other hand BFG edition supports 120Hz rendering and has some great gamepad support. However the "shoulder lamp" and some tweaked brighter lighting destroys the game's atmosphere IMO while some textures and lights appear worse. I'd still recommend it if you liked the original game, but perhaps also play it with RBDoomBFG and its GI datapak - it introduced PBR shaders and changes the lighting considerably, but the game wasn't designed for that so i'd recommend it only for a second playthrough (you can disable most of the effects but even then it still looks off). The official BFG edition is closer to the original Doom 3 but still has its own issues so unless you want 120Hz rendering and/or gamepad support, i'd still recommend the original (with Dhewm3). Also note that the original BFG edition doesn't allow you to skip cutscenes which is annoying for a second playthrough.
BFG has better out of the box support, but both versions are open source and as such the community has made source ports for both of them to the point they are essentially equivalent and you only pick the one with the features you want the most, last time I played was using BFG because RBDOOM3 added support for PBR so the game isn't so absurdly dark but your mileage may vary and may prefer dhewm3's more faithful experience using the original release
- Id Tech 4 being ported to Nvidia's NVRHI
- Doom 3: BFG Edition lutris installers have very old RBDOOM-3-BFG version
REDRIVER2
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PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
Please include ReDriver2! A recompilation of PS1's Driver 2. I finished it a few days ago and has a good set of advantages over emulating. There's a mini guide in an old post in this sub but I wanted to make a more datailed guide
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Max starts the Golden Age of Marvel Mods with a R$5000 bounty for whoever mods char slots into Marvel 3.
But now there's NSA's Ghidra which has accelerated decompilations/reverse engineering a ton, it means that within a few years any active community can fully reverse engineer into human readable code and make major changes, it's why now there's a Driver 2 PC port and a Jak & Daxter PC port with 2 and 3 being in the works despite these games having basically no community before it, Nintendo games have a bigger modding community and a lot of games are on the way to being fully decompiled (bonus in that some games share a lot of stuff, so as one project completes it also makes it so that multiple games also advance faster
- Soul Reaver HD Remaster - Story Trailer (Fan made Mod Available Now)
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I want to play retro games on my PC and avoid using emulators while not owning a single console. I'll clarify what I mean.
Driver 2, which is a PSX exclusive, was disassembled and rewritten so that it runs natively on Windows. Link: https://github.com/OpenDriver2/REDRIVER2
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Driver 2 physics
https://github.com/OpenDriver2/REDRIVER2/wiki/Installation-instructions (proof of your stupidness and laziness)
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[Driver 2] The cops in Survival Mode are absolute maniacs
Heres a link to the projects Github page: https://github.com/OpenDriver2/REDRIVER2
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Open source re-implementation projects and game clones.
Redriver2 - Driver 2
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RE:DRIVER 2 analog doesn't work? no 60 fps?
+ Analog stick should work, as well as remapping: https://github.com/OpenDriver2/REDRIVER2/wiki/Controls Try "Moving the left stick DOWN and pressing SELECT+START enables ANALOG mode
- Do emulators work by translating assembly to host machine assembly, or by simulating hardware?
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Complete Decompilation Projects with buildable PC Ports?
Driver 2 has been reverse engineered and is playable: https://github.com/OpenDriver2/REDRIVER2
What are some alternatives?
DOOM-3-BFG - Doom 3 BFG Edition
ret-sync - ret-sync is a set of plugins that helps to synchronize a debugging session (WinDbg/GDB/LLDB/OllyDbg2/x64dbg) with IDA/Ghidra/Binary Ninja disassemblers.
dhewm3 - dhewm 3 main repository
OpenGothic - Reimplementation of Gothic 2 Notr
fhDOOM - Modernized DOOM3/idTech4 engine: ported to modern OpenGL (core profile), enhanced visual effects, improved performance, improved editor, more to come
Medal-Of-Honor-PSX-File-Viewer - A set of tools to open and view files from the PSX games Medal Of Honor And Medal Of Honor:Underground.
actions-per-minute-tracker - An Actions-Per-Minute Tracker (APM) to provide insights into your APM while you play
re3 - GTA III, Vice City [UnavailableForLegalReasons - Repository access blocked]
DarkRadiant - DarkRadiant is the map editor for The Dark Mod and other idTech4/Doom3-based games
TR2Main - Tomb Raider II Injector Dynamic Library
DOOM-3-BFG-VR - Doom 3 BFG VR: Fully Possessed. Doom 3 BFG with native Oculus Rift/Touch or OpenVR support
OpenSAGE - OpenSAGE is a free, open source re-implementation of SAGE, the 3D real time strategy (RTS) engine used in Command & Conquer: Generals and other RTS titles from EA Pacific. Written in C#. Not affiliated with EA.