PythonHotswap
RuntimeCompiledCPlusPlus
PythonHotswap | RuntimeCompiledCPlusPlus | |
---|---|---|
1 | 5 | |
28 | 2,112 | |
- | - | |
0.0 | 5.7 | |
almost 11 years ago | 3 months ago | |
Python | C++ | |
BSD 2-clause "Simplified" License | - |
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PythonHotswap
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Reloadr – Hot code reloading tool for Python
- https://github.com/albertz/PythonHotswap
RuntimeCompiledCPlusPlus
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hscpp: An experimental library to hot-reload C++
hscpp (Hotswap C++) is an experimental library I created which allows you to hot-reload C++. It was heavily inspired by Runtime Compiled C++, and works by linking DLLs into your project at runtime.
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Continue with Javascript or switch to C++
The only recent attempt to make something like this practical, as far as I know, was RCCpp. Going by the GH activity, it looks like it kind of went nowhere.
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I want to make my game a dll that can use functions from my engine exe
FYI I maintain a list of runtime compiled C++ approaches on this wiki: https://github.com/RuntimeCompiledCPlusPlus/RuntimeCompiledCPlusPlus/wiki/Alternatives
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Reloadr – Hot code reloading tool for Python
There is https://github.com/RuntimeCompiledCPlusPlus/RuntimeCompiledC...
The idea is to use virtual functions, and recompile new classes into a shared library. The shared lib is linked into the running program, and old instances of the classes are deleted and replaced by new instances constructed from the share library.
I am working on a library using the same (stolen) idea here:
https://github.com/jheruty/hscpp
Proof of concept demo:
https://m.youtube.com/watch?v=pjGngeKgni8
hscpp is still very alpha, and I’m sure I’ll find lots of bugs as I work on a “real” demo. In contrast, Runtime Compiled C++ is quite mature and is used in real game projects.
Note that this approach very much limits your architecture. For example, you won’t be able to use statics, as the newly compiled shared libraries won’t see them.
It’s a finicky thing, worth it to me, but not something you can just plop in to an established project.
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Quine or self reproducing program written using C language
Well of course it's possible to generate executable code at runtime in C++ since clang itself is written in C++, but it's definitely a much larger undertaking, but there's two such efforts I know of, Cling and RuntimeCompiledCPlusPlus.
What are some alternatives?
jurigged - Hot reloading for Python
PyDev.Debugger - Sources for the debugger used in PyDev, PyCharm and VSCode Python
ipdb - Integration of IPython pdb
reloadr - Hot code reloading tool for Python
Revise.jl - Automatically update function definitions in a running Julia session
ipython - Official repository for IPython itself. Other repos in the IPython organization contain things like the website, documentation builds, etc.
pyqtboiler - PyQt application boilerplate for rapid development
OpenCL_Wrapper_By_PunalManalan - Lightweight, Easy to use OpenCL Wrapper By Punal Manalan. 'OCLW_P::OpenCLWrapper' This Single line of code does Everything In a Compact And Easy to Manage Manner!. Use this code wherever and whenever you want to!
inquest - Inquest lets you add log statements to python without restarting your python instance. It helps you quickly uncover what is going wrong.
cr - cr.h: A Simple C Hot Reload Header-only Library