PyNifly
blender_niftools_addon
PyNifly | blender_niftools_addon | |
---|---|---|
26 | 30 | |
145 | 369 | |
- | 1.1% | |
9.0 | 7.6 | |
17 days ago | 6 months ago | |
Python | Python | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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PyNifly
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3DS Max vs. Blender vs. Maya for creating custom models and animations in Skyrim?
https://github.com/BadDogSkyrim/PyNifly/releases AFAIK
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Help with Khajiit tail disappear ing
Not in NIFSkope; you need a real mesh editor like Blender or 3DS, with a plug-in that understands Skyrim NIFs (or something like https://github.com/BadDogSkyrim/PyNifly that can transfer between Blender and NIF). You have to edit the mesh to add the bones that move the mesh, then generate the xml file to control the physics. You can look at some of the SMP jewelry mods to see how it's done.
- NIF plugins for 3D software - Blender, Maya, 3ds Max
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Player and NPC head re-mesh
Not sure if this is relevant, but I also prefer using pynifly for .nif import/export.
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Exporting edited .nif from blender
I personally find PyNifly much easier to use, so I’m more familiar with that.
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Exporting from Blender3.0 to Nif using NifAddon
https://github.com/BadDogSkyrim/PyNifly use this - it is much better - currently using blender 3.1 and it works great. No scaling or rotation issues - faster and simple - exports in LE and SE nifs - Select all your objects ( weapon and blood fx meshes) and export into a new nif - choose a vanilla weapon with a similar profile and save a copy of the nifs to the same folder (1st person and 3rd person meshes) - open both the nif you exported from blender and the vanilla nif you are using as a template simultaneously - copy the BStrishapes from you exported nif into the vanilla nif one at a time and set all your BSshaderproperties and flags up accordingy, using the vanilla nif as an example - once you are happy with the way the new model looks, delete the original weapon and blood fx meshes and save the nif as a new file and name it accordingly - after that, in xedit, find the records in the vanilla game for the weapon you used as an example - right click and copy the record as a new record into a new plugin - give it a new ID - after you tweak the new plugin, save it and give it a unique name and note the ref ID you gave the weapon - activate the plugin and enter the game - open the console after loading and type player.additem (YourRefID) 1 or type help (YourWeaponName) 4 and get the ref ID there and then add it
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Does Blender No Longer Support NIF Files?
PyNifly is probably the easiest for you to use.
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Skyrim to Blender help!
You can use PyNifly to import/export NIFs with Blender. It’s under active development and works with the newest version of Blender too. I find it a lot easier to use than the NifTools plugin.
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Advice for making modular clothing system
(https://github.com/BadDogSkyrim/PyNifly/releases/tag/V5.10) This is the plugin I was/am using.
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Blender mesh to Nif file
You can get more info on using PyNifly on its wiki here: https://github.com/BadDogSkyrim/PyNifly/wiki
blender_niftools_addon
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Need help getting Skyrim SE models to work in blender.
I used this plugin to import to blender (also export from blender) https://github.com/niftools/blender_niftools_addon
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Combine two armor meshes?
Use blender and https://github.com/niftools/blender_niftools_addon/releases/tag/v0.0.14
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(SSE) How to extract player character or NPC models?
I wish you the best of luck with your ideas, the character meshes are an absolute pain to work with because they're in .nif files, which are a proprietary format. I still haven't quite figured out how to wrangle them myself. But definitely grab Nifskope which can view models. There's also a plugin for Blender that loads in NIF files but it doesn't work with NIF files from Special Edition. So you gotta downgrade them with SSE NIF Optimizer if you want to import them into Blender. I hope this saves you the hours of research I had to do to figure all that out!
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Blender Niftools keeps telling me that polygons of my mesh are not assigned to any body parts
Googling the issue only gives me this github page of someone running into a similar issue but has no useful replies. https://github.com/niftools/blender_niftools_addon/issues/496
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NIF Export Error - local variable 'bsshader' referenced before assignment
Basically, I'm trying to use this niftool plugin to make myself a cool Fallout: New Vegas hat. But uhh... it's not working. Error messages below, I cannot parse this and it's clearly an issue with the code of the plugin itself.
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[Fo4] Trying to Fix 1st Person Armour Model
however when I tried to import it into Blender 3.4.1 with the Blender Niftools Addon v0.0.14 I get the error log in this image, stating "String Too Long" The few old forums citing this exact issue either offer no solution, or just involve using Blender Niftools Addon v0.0.14 which I already have.
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Exporting edited .nif from blender
I'm using the blender niftools addon, and when I try to export it says "Some polygons of helmetK not assigned to any body part.The unassigned polygons have been selected in the mesh so they can be easily identified."
- Made a really nice sword in Blender but confused about NifScope...
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Advice for making modular clothing system
(https://github.com/niftools/blender_niftools_addon/releases/tag/v0.0.14) This is the plugin I just found.
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Need help modeling
Blender is a good choice.Fairly easy to start. You'll need an addon for .NIF importing/exporting,here's the link:https://github.com/niftools/blender_niftools_addon it also supports Oblivion and Skyrim.
What are some alternatives?
nifskope - A git repository for nifskope.
BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.
CommonLibSSE-NG - This is a reverse engineered library for Skyrim Special Edition and Skyrim VR.
retopoflow - A suite of retopology tools for Blender
max_nif_plugin - The nif plugin for 3ds max.
CommonLibSSE - A reverse engineered library for hacking Skyrim Special Edition
Halo-Asset-Blender-Development-Toolset - CE/H2/H3/ODST JMS/JMA/ASS exporter for Blender
modorganizer - Mod manager for various PC games. Discord Server: https://discord.gg/ewUVAqyrQX if you would like to be more involved
Mod3-MHW-Importer - Blender Mod3 Import-Exporter for Monster Hunter World
DepotDownloader - Steam depot downloader utilizing the SteamKit2 library.