blender_niftools_addon
Halo-Asset-Blender-Development-Toolset
blender_niftools_addon | Halo-Asset-Blender-Development-Toolset | |
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30 | 20 | |
369 | 115 | |
1.1% | - | |
7.6 | 8.7 | |
6 months ago | 7 days ago | |
Python | Python | |
GNU General Public License v3.0 or later | MIT License |
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blender_niftools_addon
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Need help getting Skyrim SE models to work in blender.
I used this plugin to import to blender (also export from blender) https://github.com/niftools/blender_niftools_addon
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Combine two armor meshes?
Use blender and https://github.com/niftools/blender_niftools_addon/releases/tag/v0.0.14
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(SSE) How to extract player character or NPC models?
I wish you the best of luck with your ideas, the character meshes are an absolute pain to work with because they're in .nif files, which are a proprietary format. I still haven't quite figured out how to wrangle them myself. But definitely grab Nifskope which can view models. There's also a plugin for Blender that loads in NIF files but it doesn't work with NIF files from Special Edition. So you gotta downgrade them with SSE NIF Optimizer if you want to import them into Blender. I hope this saves you the hours of research I had to do to figure all that out!
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Blender Niftools keeps telling me that polygons of my mesh are not assigned to any body parts
Googling the issue only gives me this github page of someone running into a similar issue but has no useful replies. https://github.com/niftools/blender_niftools_addon/issues/496
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NIF Export Error - local variable 'bsshader' referenced before assignment
Basically, I'm trying to use this niftool plugin to make myself a cool Fallout: New Vegas hat. But uhh... it's not working. Error messages below, I cannot parse this and it's clearly an issue with the code of the plugin itself.
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[Fo4] Trying to Fix 1st Person Armour Model
however when I tried to import it into Blender 3.4.1 with the Blender Niftools Addon v0.0.14 I get the error log in this image, stating "String Too Long" The few old forums citing this exact issue either offer no solution, or just involve using Blender Niftools Addon v0.0.14 which I already have.
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Exporting edited .nif from blender
I'm using the blender niftools addon, and when I try to export it says "Some polygons of helmetK not assigned to any body part.The unassigned polygons have been selected in the mesh so they can be easily identified."
- Made a really nice sword in Blender but confused about NifScope...
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Advice for making modular clothing system
(https://github.com/niftools/blender_niftools_addon/releases/tag/v0.0.14) This is the plugin I just found.
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Need help modeling
Blender is a good choice.Fairly easy to start. You'll need an addon for .NIF importing/exporting,here's the link:https://github.com/niftools/blender_niftools_addon it also supports Oblivion and Skyrim.
Halo-Asset-Blender-Development-Toolset
- Where would I find a guide to create halo mcc campaign missions?
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I created a 1:1 scale remake of Headlong in Infinite!
Thanks! Initially I was eyeballing it based on ghost and warthog lengths but that quickly proved to be difficult and cumbersome. I got some tips thanks to UneeQ in exporting the BSP (map structure data) from Reclaimer and importing it into Blender using the Halo Asset Blender Development Toolset
- The Final Old School Donkey Kong Mod Has Been Brought To Halo MCC From Halo 2 Vista
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Some WIP weapon models I'm making for a CE mod
First off, I'll assume you're using Blender, so download the Halo Blender Toolset addon (https://github.com/General-101/Halo-Asset-Blender-Development-Toolset) and get it setup in Blender. You will then need to download the Halo Editing Kit from Steam. Once you have all the tags (models, sounds, AI data etc) unzipped, you can use the Blender tools to import models. Use these models and their armatures as a basis to work from.
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Is there a way I can make a custom map from scratch? Custom geometry, that is
You can use Blender with the Halo Asset exporter/importer tool to create maps, however it is still in development and Halo 3 is only partially supported. Additionally can visit the Reclaimers Library website for tutorials and other helpful information on the Halo engine (including tutorials on creating maps from scratch)
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When importing BSP's into Blender, some of the geometry is randomly displaced. Any ideas why this is happening? More info in the comments.
I'm using Halo-Asset-Blender-Development-Toolset to import the BSP into Blender
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Is the Halo modding community dying?
There's a lot of resources out there now actually! https://c20.reclaimers.net/ is a great hub for all kinds of documentation. fryingpanproductions made a playlist of various tutorials for Halo 3, although it seems like they've been on hiatus. TheChunkierBean also has tutorials, including getting custom assets into Halo 3. Plus the Halo Mods discord is very active and very helpful.
- How to turn Scenario Files from H3EK or H2EK into Mapfiles for MCC.
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Another round of some good looking Spartans
The easiest way to get models is to extract them from the games yourself, since openly sharing them is generally taken down by Microsoft depending on the platform. The current mod tools plus the Halo Blender addon will allow you to pull whatever you'd like straight from MCC. That addon is here: https://github.com/General-101/Halo-Asset-Blender-Development-Toolset Make sure you have at least Blender 3.1.0 if you've already played around with it in the past.
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Can anyone help me understand the Mod Tools?
A great resource is The Reclaimers Library website; it's a guide for modding, for beginners, and also covers more advanced topics. It's guide for H1 is the most in-depth, but they also have MCC related guides as well. Since the engines all have very similar "cores", the workflow basics are very similar across games.
What are some alternatives?
PyNifly - Export/Import tools between Blender and the Nif format, using Bodyslide/Outfit Studio's Nifly layer. Supports Skyrim LE, Skyrim SE, Fallout 4, Fallout New Vegas, Fallout 76, and Fallout 3.
ReachVariantEditor - A tool for editing Halo: Reach game variants.
BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.
Halo-Editing-Kit-Cookbook - A cookbook on things modding halo
retopoflow - A suite of retopology tools for Blender
ModImporter - Mod importer for SGG's games (To be replaced by SGGMI)
nifskope - A git repository for nifskope.
io_anim_seanim - SEAnim Plugin for Blender
max_nif_plugin - The nif plugin for 3ds max.
super-auto-pets - A tool to allow for viewing of arbitrary Super Auto Pets replays
modorganizer - Mod manager for various PC games. Discord Server: https://discord.gg/ewUVAqyrQX if you would like to be more involved
Mr-Mannequins-Tools - Read the wiki installation instructions for sublime character rigging, intuitive Blender imports and easy Unreal exports!