blender_niftools_addon
retopoflow
blender_niftools_addon | retopoflow | |
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30 | 22 | |
369 | 2,207 | |
1.1% | 1.5% | |
7.6 | 8.6 | |
6 months ago | 12 days ago | |
Python | Python | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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blender_niftools_addon
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Need help getting Skyrim SE models to work in blender.
I used this plugin to import to blender (also export from blender) https://github.com/niftools/blender_niftools_addon
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Combine two armor meshes?
Use blender and https://github.com/niftools/blender_niftools_addon/releases/tag/v0.0.14
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(SSE) How to extract player character or NPC models?
I wish you the best of luck with your ideas, the character meshes are an absolute pain to work with because they're in .nif files, which are a proprietary format. I still haven't quite figured out how to wrangle them myself. But definitely grab Nifskope which can view models. There's also a plugin for Blender that loads in NIF files but it doesn't work with NIF files from Special Edition. So you gotta downgrade them with SSE NIF Optimizer if you want to import them into Blender. I hope this saves you the hours of research I had to do to figure all that out!
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Blender Niftools keeps telling me that polygons of my mesh are not assigned to any body parts
Googling the issue only gives me this github page of someone running into a similar issue but has no useful replies. https://github.com/niftools/blender_niftools_addon/issues/496
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NIF Export Error - local variable 'bsshader' referenced before assignment
Basically, I'm trying to use this niftool plugin to make myself a cool Fallout: New Vegas hat. But uhh... it's not working. Error messages below, I cannot parse this and it's clearly an issue with the code of the plugin itself.
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[Fo4] Trying to Fix 1st Person Armour Model
however when I tried to import it into Blender 3.4.1 with the Blender Niftools Addon v0.0.14 I get the error log in this image, stating "String Too Long" The few old forums citing this exact issue either offer no solution, or just involve using Blender Niftools Addon v0.0.14 which I already have.
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Exporting edited .nif from blender
I'm using the blender niftools addon, and when I try to export it says "Some polygons of helmetK not assigned to any body part.The unassigned polygons have been selected in the mesh so they can be easily identified."
- Made a really nice sword in Blender but confused about NifScope...
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Advice for making modular clothing system
(https://github.com/niftools/blender_niftools_addon/releases/tag/v0.0.14) This is the plugin I just found.
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Need help modeling
Blender is a good choice.Fairly easy to start. You'll need an addon for .NIF importing/exporting,here's the link:https://github.com/niftools/blender_niftools_addon it also supports Oblivion and Skyrim.
retopoflow
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Mesh exceeds polycount for retopoflow? I downloaded it a few days ago and bummed that it won't work or slow down blender. Has anyone experienced this?
here’s the link I saw that at. What do you think?
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Just tell it to me straight - is there any way I can save this topology or do I need to start over?
https://github.com/CGCookie/retopoflow You can get it off Github for free if you're using it for educational purposes
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What is your preferred method for making this high poly tree model's low poly version?
you can try it out for free to see if you like it https://github.com/CGCookie/retopoflow/releases
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Is this a good way to retopologize? For anyone who's curious, this is the Grand Inquisitor.
I think the best program for this would be RetopoFlow 3. You can buy it here: https://blendermarket.com/products/retopoflow/. You can also get it free here: https://github.com/CGCookie/retopoflow. It's not automatic, but it's capable of really cleaning up models. The free version is released by the same people that make the paid version, you just don't get support from them if you get it from their GitHub instead of buying it.
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During retopology, i did all the settings, backface culling, mesh visibility to front also modifiers like shrinkwrap and displacement. but the problem
Use Retopoflow addon. It's free on github. Also in my opinion it's better than Maya's quad draw
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is there anyway to retopo without using Infront / Backface Culling in Blender ? without using paid addons
Retopoflow can be downloaded for free on GitHub https://github.com/CGCookie/retopoflow
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PSA: All mesh creators should learn this to Optimize their models
PSA: Retopoflow is also completely free on the developer's github page, you just dont get any customer support with this version. https://github.com/CGCookie/retopoflow
- I'm trying to do retopology but the wrap I'm creating keeps overlapping and going inside the mesh. Can someone please help me stop this?
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Resistance is futile
The same applies to anything that links to Blender code, including its Python modules. This means the same policy applies to all add-ons. For instance Retopoflow, which is ~$90 if you buy it, can be accessed for free on GitHub with no restrictions
- This is probably a bad time to show these off, but I have learned how to make Bionicle avatars!
What are some alternatives?
PyNifly - Export/Import tools between Blender and the Nif format, using Bodyslide/Outfit Studio's Nifly layer. Supports Skyrim LE, Skyrim SE, Fallout 4, Fallout New Vegas, Fallout 76, and Fallout 3.
instant-meshes - Interactive field-aligned mesh generator
BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.
Baker-blender-addon - Addon to automate blender baking process
nifskope - A git repository for nifskope.
MB-Lab - MB-Lab is a character creation tool for Blender 4.0 and above, based off ManuelBastioniLAB
Halo-Asset-Blender-Development-Toolset - CE/H2/H3/ODST JMS/JMA/ASS exporter for Blender
BlenderGIS - Blender addons to make the bridge between Blender and geographic data
max_nif_plugin - The nif plugin for 3ds max.
Screencast-Keys - Blender Add-on: Screencast Keys
modorganizer - Mod manager for various PC games. Discord Server: https://discord.gg/ewUVAqyrQX if you would like to be more involved
VRM_IMPORTER_for_Blender - VRM importer, exporter and utilities for Blender 2.82+ [Moved to: https://github.com/saturday06/VRM_Addon_for_Blender]