blender_niftools_addon
modorganizer
blender_niftools_addon | modorganizer | |
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30 | 443 | |
369 | 1,938 | |
1.1% | 2.8% | |
7.6 | 8.3 | |
6 months ago | 2 months ago | |
Python | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
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blender_niftools_addon
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Need help getting Skyrim SE models to work in blender.
I used this plugin to import to blender (also export from blender) https://github.com/niftools/blender_niftools_addon
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Combine two armor meshes?
Use blender and https://github.com/niftools/blender_niftools_addon/releases/tag/v0.0.14
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(SSE) How to extract player character or NPC models?
I wish you the best of luck with your ideas, the character meshes are an absolute pain to work with because they're in .nif files, which are a proprietary format. I still haven't quite figured out how to wrangle them myself. But definitely grab Nifskope which can view models. There's also a plugin for Blender that loads in NIF files but it doesn't work with NIF files from Special Edition. So you gotta downgrade them with SSE NIF Optimizer if you want to import them into Blender. I hope this saves you the hours of research I had to do to figure all that out!
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Blender Niftools keeps telling me that polygons of my mesh are not assigned to any body parts
Googling the issue only gives me this github page of someone running into a similar issue but has no useful replies. https://github.com/niftools/blender_niftools_addon/issues/496
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NIF Export Error - local variable 'bsshader' referenced before assignment
Basically, I'm trying to use this niftool plugin to make myself a cool Fallout: New Vegas hat. But uhh... it's not working. Error messages below, I cannot parse this and it's clearly an issue with the code of the plugin itself.
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[Fo4] Trying to Fix 1st Person Armour Model
however when I tried to import it into Blender 3.4.1 with the Blender Niftools Addon v0.0.14 I get the error log in this image, stating "String Too Long" The few old forums citing this exact issue either offer no solution, or just involve using Blender Niftools Addon v0.0.14 which I already have.
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Exporting edited .nif from blender
I'm using the blender niftools addon, and when I try to export it says "Some polygons of helmetK not assigned to any body part.The unassigned polygons have been selected in the mesh so they can be easily identified."
- Made a really nice sword in Blender but confused about NifScope...
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Advice for making modular clothing system
(https://github.com/niftools/blender_niftools_addon/releases/tag/v0.0.14) This is the plugin I just found.
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Need help modeling
Blender is a good choice.Fairly easy to start. You'll need an addon for .NIF importing/exporting,here's the link:https://github.com/niftools/blender_niftools_addon it also supports Oblivion and Skyrim.
modorganizer
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How to ENABLE mods after the UPDATE
Use a mod manager – pick either Vortex : https://www.nexusmods.com/about/vortex/ Or MO2 : https://www.nexusmods.com/skyrimspecialedition/mods/6194
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Skyrim AE pirated help
I'd grab the one from gog-games.to, I can't link directly as that's against the rules. It's compatible with MO2 (Mod Organizer 2) as well as having a version of skse64 (Skyrim Script Extender x64 available for it.
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I haven’t played in a *very* long time.
I highly recommend Mod Organizer 2, but Vortex is an acceptable alternative. As a rule of thumb, the more advanced you want to get with your modding, the more strenuously I recommend MO2 as there are some differences in its technical approach that make a bigger and bigger difference as the complexity of your build increases.
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Mod Organizer 2.5.0 Public Release
Nexus GitHub Discord
- Essential Modding: The Bare Necessities
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OBSE Loader (mod loader for Oblivion) keeps crashing when loading/starting game
I’m not running OBSE by itself. I’m running it alongside Mod Organizer 2. This script will setup MO2 for you and set it so that Steam launches it automatically when you press play. Then, you’ll need to follow this doc to install OBSE alongside MO2. Hopefully that would setup all of your pathing correctly.
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Meeko Has A Backpack That I Didn't Give Him
MO2 is Mod Organizer 2.
- Mo2 not loading mods
- What version or mods you guys recommend for a "new player"?
- Okay how are you guys installing the total overhaul modlist?
What are some alternatives?
PyNifly - Export/Import tools between Blender and the Nif format, using Bodyslide/Outfit Studio's Nifly layer. Supports Skyrim LE, Skyrim SE, Fallout 4, Fallout New Vegas, Fallout 76, and Fallout 3.
modorganizer2-linux-installer - An easy-to-use Mod Organizer 2 installer for Linux
BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.
skse64 - Skyrim SE Script Extender
retopoflow - A suite of retopology tools for Blender
loot - A modding utility for Starfield and some Elder Scrolls and Fallout games.
nifskope - A git repository for nifskope.
vivanewvegas-wabbajack - A Wabbajack port of the Viva New Vegas modding guide.
Halo-Asset-Blender-Development-Toolset - CE/H2/H3/ODST JMS/JMA/ASS exporter for Blender
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
max_nif_plugin - The nif plugin for 3ds max.
xOBSE - Oblivion Script extender source