PyNifly

Export/Import tools between Blender and the Nif format, using Bodyslide/Outfit Studio's Nifly layer. Supports Skyrim LE, Skyrim SE, Fallout 4, Fallout New Vegas, Fallout 76, and Fallout 3. (by BadDogSkyrim)

PyNifly Alternatives

Similar projects and alternatives to PyNifly

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better PyNifly alternative or higher similarity.

PyNifly reviews and mentions

Posts with mentions or reviews of PyNifly. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-11.
  • 3DS Max vs. Blender vs. Maya for creating custom models and animations in Skyrim?
    1 project | /r/skyrimmods | 6 Jul 2023
    https://github.com/BadDogSkyrim/PyNifly/releases AFAIK
  • Help with Khajiit tail disappear ing
    1 project | /r/skyrimmods | 16 Mar 2023
    Not in NIFSkope; you need a real mesh editor like Blender or 3DS, with a plug-in that understands Skyrim NIFs (or something like https://github.com/BadDogSkyrim/PyNifly that can transfer between Blender and NIF). You have to edit the mesh to add the bones that move the mesh, then generate the xml file to control the physics. You can look at some of the SMP jewelry mods to see how it's done.
  • NIF plugins for 3D software - Blender, Maya, 3ds Max
    1 project | /r/skyrimmods | 16 Mar 2023
  • Player and NPC head re-mesh
    1 project | /r/skyrimmods | 28 Jan 2023
    Not sure if this is relevant, but I also prefer using pynifly for .nif import/export.
  • Exporting edited .nif from blender
    2 projects | /r/skyrimmods | 11 Jan 2023
    I personally find PyNifly much easier to use, so I’m more familiar with that.
  • Exporting from Blender3.0 to Nif using NifAddon
    1 project | /r/skyrimmods | 11 Jan 2023
    https://github.com/BadDogSkyrim/PyNifly use this - it is much better - currently using blender 3.1 and it works great. No scaling or rotation issues - faster and simple - exports in LE and SE nifs - Select all your objects ( weapon and blood fx meshes) and export into a new nif - choose a vanilla weapon with a similar profile and save a copy of the nifs to the same folder (1st person and 3rd person meshes) - open both the nif you exported from blender and the vanilla nif you are using as a template simultaneously - copy the BStrishapes from you exported nif into the vanilla nif one at a time and set all your BSshaderproperties and flags up accordingy, using the vanilla nif as an example - once you are happy with the way the new model looks, delete the original weapon and blood fx meshes and save the nif as a new file and name it accordingly - after that, in xedit, find the records in the vanilla game for the weapon you used as an example - right click and copy the record as a new record into a new plugin - give it a new ID - after you tweak the new plugin, save it and give it a unique name and note the ref ID you gave the weapon - activate the plugin and enter the game - open the console after loading and type player.additem (YourRefID) 1 or type help (YourWeaponName) 4 and get the ref ID there and then add it
  • Does Blender No Longer Support NIF Files?
    1 project | /r/skyrimmods | 24 Dec 2022
    PyNifly is probably the easiest for you to use.
  • Skyrim to Blender help!
    1 project | /r/skyrimmods | 10 Oct 2022
    You can use PyNifly to import/export NIFs with Blender. It’s under active development and works with the newest version of Blender too. I find it a lot easier to use than the NifTools plugin.
  • Advice for making modular clothing system
    2 projects | /r/skyrimmods | 29 Sep 2022
    (https://github.com/BadDogSkyrim/PyNifly/releases/tag/V5.10) This is the plugin I was/am using.
  • Blender mesh to Nif file
    1 project | /r/skyrimmods | 27 Sep 2022
    You can get more info on using PyNifly on its wiki here: https://github.com/BadDogSkyrim/PyNifly/wiki
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    workos.com | 24 Apr 2024
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Stats

Basic PyNifly repo stats
26
140
9.0
6 days ago

BadDogSkyrim/PyNifly is an open source project licensed under GNU General Public License v3.0 only which is an OSI approved license.

The primary programming language of PyNifly is Python.


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