Pixelorama
laigter
Pixelorama | laigter | |
---|---|---|
70 | 20 | |
6,119 | 786 | |
2.5% | - | |
9.7 | 6.8 | |
5 days ago | 9 days ago | |
GDScript | C++ | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Pixelorama
- Godot Game Engine
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How to name the new bundle of importers?
I'm finalizing a large bundle of raster graphics and animation importers for Godot. This bundle already supports: Aseprite, Krita and Pencil2D. And will be able to support GraphicsGale, Piskel, Pixelorama and regular GIF-format in the future.
- Godot 4.1 Is Released
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Godot or GameMaker studio 2
Take a look on Pixelorama https://github.com/Orama-Interactive/Pixelorama
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Godot for Rich Client Applications?
Pixelorama
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How well suited is Godot to pixel manipulation?
Someone made an image editor in Godot. Maybe try it out to see how well it works https://github.com/Orama-Interactive/Pixelorama
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Is there a way to change zoom?
If none of this sounds appealing, the only other suggestions I have are either find 3rd party magnifying lens software or to search for a new pixel editor. There are some newer pixel art editors out there, such as Pixelorama, PixiEditor and PixelMash. There are also general raster image editors, such as GIMP and Krita. Other suggestions are listed on Lospec.
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KDE and GNOME seek $100k to turn Flathub into a store for the Linux desktop
Pixelorama is another open source pixel editor that looks increasingly like an alternative to Aseprite (although I do not think it is in any way officially trying to be a free clone of that).
- Make transition from WebGL to Flutter
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When you use Godot to make an app instead of a game
Pixelorama https://orama-interactive.itch.io/pixelorama
laigter
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I just wanted to share with you a cool lighting effect I made for 2D drawings.
Yes it's blender! I just painted normal maps by hand. Red for right side and green for up- It's very quick to do if you master well volume. And the good things, is that it deduce the down, and left.. So it can do cool stuff! If you don't want to paint it, there is this cool software that can do it : https://azagaya.itch.io/laigter
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Is it possible to "procedurally" add shading (shadows and highlights) to my sprite, so when rotated, the shading doesn't just stay on the same side? (Godot 4)
If you need a tool to make normal maps (The tech behind the 2D lighting you desire) I recommend laigter: https://azagaya.itch.io/laigter
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Texture Map Generator for Apple Silicon Macs
Laighter: https://azagaya.itch.io/laigter
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Ray Tracing in pure CMake
it's not even real engineering
- you are not an engineer, never were, and never will be close. Mechanical Engineering is the ONLY Engineering, period.
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AI generated normal maps: are we there yet?
I really like the normal maps this tool generates for 2D assets: https://azagaya.itch.io/laigter
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Normal maps are a god send
There's also Laigter, which makes it incredibly easy to generate normal maps for textures. I've used it for wall and ground textures in the past to great effect. :)
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A quick broken-down cart I made tonight. Hand-pixeled in Aseprite, normal maps and light animation created in SpriteIlluminator
However the march of time continues and searching around there now seems to be a free opensource alternative that you might want to investigate that got an EPIC MegaGrant: Laigter
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Recommended Full Game Dev Stack?
2D Assets: Piskelapp, Pixelorama, Krita and Figma for Vector Art! Laigter for normal maps of textures.
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Bake Displacement Maps from Camera View
2) open laigter its free (https://azagaya.itch.io/laigter)
What are some alternatives?
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
ParrelSync - (Unity3D) Test multiplayer without building
LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
AwesomeBump - AwesomeBump is a free program written using Qt library designed to generate normal, height, specular or ambient occlusion textures from a single image. Since the image processing is done in 99% on GPU the program runs very fast and all the parameters can be changed in real time. AB was made to be a new alternative to known gimp plugin called Insane Bump.
godot-chunked-voronoi-generator - A small project to create chunk based voronoi generation
DeepNormals - Code and Dataset from Deep Normal Estimation for Automatic Shading of Hand-Drawn Characters
godot-lod - Level of detail (LOD) add-on for Godot 3.x (GLES3 and GLES2)
cs-tween - Easing functions in C#. And coroutines for using them with Unity.
godot-steam-api - Godot Steam integration using GDNative.
Light-Reflective-Mirror - A relay transport for mirror.
Godot-3-2D-Destructible-Objects - A script that takes a sprite, divides it into blocks and makes them explode 💥!
spine-runtimes - 2D skeletal animation runtimes for Spine.