Pixelorama
WaterGenGodot
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Pixelorama | WaterGenGodot | |
---|---|---|
70 | 17 | |
6,086 | 943 | |
3.6% | - | |
9.7 | 0.0 | |
5 days ago | 2 months ago | |
GDScript | GDScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Pixelorama
- Godot Game Engine
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How to name the new bundle of importers?
I'm finalizing a large bundle of raster graphics and animation importers for Godot. This bundle already supports: Aseprite, Krita and Pencil2D. And will be able to support GraphicsGale, Piskel, Pixelorama and regular GIF-format in the future.
- Godot 4.1 Is Released
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Godot or GameMaker studio 2
Take a look on Pixelorama https://github.com/Orama-Interactive/Pixelorama
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Godot for Rich Client Applications?
Pixelorama
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How well suited is Godot to pixel manipulation?
Someone made an image editor in Godot. Maybe try it out to see how well it works https://github.com/Orama-Interactive/Pixelorama
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Is there a way to change zoom?
If none of this sounds appealing, the only other suggestions I have are either find 3rd party magnifying lens software or to search for a new pixel editor. There are some newer pixel art editors out there, such as Pixelorama, PixiEditor and PixelMash. There are also general raster image editors, such as GIMP and Krita. Other suggestions are listed on Lospec.
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KDE and GNOME seek $100k to turn Flathub into a store for the Linux desktop
Pixelorama is another open source pixel editor that looks increasingly like an alternative to Aseprite (although I do not think it is in any way officially trying to be a free clone of that).
- Make transition from WebGL to Flutter
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When you use Godot to make an app instead of a game
Pixelorama https://orama-interactive.itch.io/pixelorama
WaterGenGodot
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What projects / addons / libraries are you missing in 4.0?
waterways
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Skyrim inspired FPS demo, this is the best I can do before framerate dies...
godot 3.4, the water shader came with a river builder addon.
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Creating a flowing river in Godot 4.0
You can try the godot 4.0 branch of the Waterways Add-on https://github.com/Arnklit/Waterways/tree/godot4_0 Should have all the features you need, or at least a good starting point to implement your own. I don't know if the godot 4.0 conversion is fully done or not, but it does run in 4.0
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Made a small physics sandbox with a duck.
How about adding a water level with the waterways addon and rubber ducks for physics testing and meme purposes?
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I made a hybrid body in Godot 4 for my precision platformer BarrelFall
I wonder if this plugin could be ported to Godot 4
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For My First 3d Game In Godot Im Making A Game
Really amazing! Regarding the river: Have you seen the Waterways Add-On by /u/Arnklit? I didn't try it myself (only got aware of it from his posts here), but looking at the demo it seems to be a perfect solution for your water problem.
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I hear rubber ducks are popular for stress testing physics
You can look through the code here: https://github.com/Arnklit/WaterGenGodot
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A much requested feature is coming to waterways. Rigidbodies driven by flow and height map of river.
Well not all these changes aren't in my repo yet, but they will be soon and you can look through the code. https://github.com/Arnklit/WaterGenGodot.
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Rivers In Waterways Can Now Use A Gradient For
What I'm doing in this example is then setting the "Clarity" to 0 so the water is opaque and then setting the new albedo gradient and gradient depth like seen in the bottom of this thread: https://github.com/Arnklit/WaterGenGodot/issues/5
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Rivers in Waterways can now use a gradient for their albedo for a more realistic or stylised look
Well people can join my Patreon if they want to support me a bit. The tools I'm making for Godot are just free. https://github.com/Arnklit/WaterGenGodot
What are some alternatives?
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Godot-Water-Shader-Prototype - Water Shader Prototype for Godot
LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
godot-open-rpg - Learn to create turn-based combat with this Open Source RPG demo ⚔
godot-chunked-voronoi-generator - A small project to create chunk based voronoi generation
WaterGenGodotDemo - Demo project for Waterways add-on
godot-lod - Level of detail (LOD) add-on for Godot 3.x (GLES3 and GLES2)
godot-proposals - Godot Improvement Proposals (GIPs)
godot-steam-api - Godot Steam integration using GDNative.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Godot-3-2D-Destructible-Objects - A script that takes a sprite, divides it into blocks and makes them explode 💥!
godot_heightmap_plugin - HeightMap terrain for Godot implemented in GDScript