WaterGenGodot
WaterGenGodotDemo
WaterGenGodot | WaterGenGodotDemo | |
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17 | 1 | |
956 | 63 | |
- | - | |
0.0 | 1.8 | |
3 months ago | over 3 years ago | |
GDScript | GDScript | |
MIT License | MIT License |
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WaterGenGodot
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What projects / addons / libraries are you missing in 4.0?
waterways
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Skyrim inspired FPS demo, this is the best I can do before framerate dies...
godot 3.4, the water shader came with a river builder addon.
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Creating a flowing river in Godot 4.0
You can try the godot 4.0 branch of the Waterways Add-on https://github.com/Arnklit/Waterways/tree/godot4_0 Should have all the features you need, or at least a good starting point to implement your own. I don't know if the godot 4.0 conversion is fully done or not, but it does run in 4.0
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Made a small physics sandbox with a duck.
How about adding a water level with the waterways addon and rubber ducks for physics testing and meme purposes?
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I made a hybrid body in Godot 4 for my precision platformer BarrelFall
I wonder if this plugin could be ported to Godot 4
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For My First 3d Game In Godot Im Making A Game
Really amazing! Regarding the river: Have you seen the Waterways Add-On by /u/Arnklit? I didn't try it myself (only got aware of it from his posts here), but looking at the demo it seems to be a perfect solution for your water problem.
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I hear rubber ducks are popular for stress testing physics
You can look through the code here: https://github.com/Arnklit/WaterGenGodot
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A much requested feature is coming to waterways. Rigidbodies driven by flow and height map of river.
Well not all these changes aren't in my repo yet, but they will be soon and you can look through the code. https://github.com/Arnklit/WaterGenGodot.
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Rivers In Waterways Can Now Use A Gradient For
What I'm doing in this example is then setting the "Clarity" to 0 so the water is opaque and then setting the new albedo gradient and gradient depth like seen in the bottom of this thread: https://github.com/Arnklit/WaterGenGodot/issues/5
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Rivers in Waterways can now use a gradient for their albedo for a more realistic or stylised look
Well people can join my Patreon if they want to support me a bit. The tools I'm making for Godot are just free. https://github.com/Arnklit/WaterGenGodot
WaterGenGodotDemo
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I hear rubber ducks are popular for stress testing physics
It's just the built in grass from Zylann's terrain plugin with a few changes. You can check it out in the demo scene on github. https://github.com/Arnklit/WaterGenGodotDemo
What are some alternatives?
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
Godot-Water-Shader-Prototype - Water Shader Prototype for Godot
godot-open-rpg - Learn to create turn-based combat with this Open Source RPG demo ⚔
godot-proposals - Godot Improvement Proposals (GIPs)
Godot - Godot Engine – Multi-platform 2D and 3D game engine
godot_heightmap_plugin - HeightMap terrain for Godot implemented in GDScript
NumPy - The fundamental package for scientific computing with Python.