PicoPico
hyperhyperspace-core
PicoPico | hyperhyperspace-core | |
---|---|---|
8 | 10 | |
62 | 194 | |
- | 0.5% | |
6.6 | 5.7 | |
about 1 month ago | 7 months ago | |
Lua | TypeScript | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PicoPico
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Alpha port of Pico-8 to 3DS
You can download the cart here (the 3dsx file). If you have homebrew launcher, give it a try! As I said before, consider this broken/alpha. Bunny, Valdi and Celeste are mostly playable
- Is anyone running pico8 on a microcontroller?
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Ask HN: What Are You Working on This Year?
Continue implementing PICO-8 on an ESP32 platform, trying to make it into a PCB with a friend's help
https://github.com/DavidVentura/PicoPico
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Pico-8 running on ESP32
This is a work in progress build of Pico-8, running on an ESP-32 (with 4MB PSRAM) The code is on github. There's no music support, audio kinda works. There's an SDL backend to test the implementation on PC
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Ask HN: What Are You Working On? (August 2022)
A handheld, esp32-based implementation of the pico-8[0] console. Basics work already, sidetracked into writing a terrible Lua to C++ compiler to squeeze some extra performance out of some pathological-case games.
Lives at https://github.com/davidventura/picopico
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Show HN: I built a handheld CHIP-8 game console to teach myself embedded systems
This looks excellent! I'll definitely try to learn a bit of what you've done
I'm making a similar project; a handheld Pico-8 console: https://github.com/DavidVentura/PicoPico/ although currently I'm stuck in the process of writing a half-working Lua-to-C++ compiler
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Making fifty TIC-80 carts in a weekend
I saw Pico8 a while ago and really liked it! Now I'm trying to make it "real", by creating a physical console that implements the API: https://github.com/DavidVentura/PicoPico
It's heavily incomplete, but it runs "Celeste" on an ESP32. Some small games also run in the Raspberry Pico (RP2040), but it does not have enough RAM for medium-large games.
hyperhyperspace-core
- Ask HN: What Are You Working on This Year?
- HyperHyperSpace – Make all data local. Communicate only through data sync
- Thin Platforms
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I was wrong. CRDTs are the future
Not all CRDT libraries focus on text editing. For example, I'm working on a Byzantine fault tolerant general-purpose data sync library loosely based on CRDTs: https://www.hyperhyperspace.org
I'm finding it painfully difficult but it is evolving steadily.
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AWS is playing chess, Cloudflare is playing Go
I'm thinking there's an interesting parallel between my browser-based p2p project [1] and cloudflare workers / DurableObjects. Instead of DurableObjects, we got HashedObjects [2], and instead of workers running on an edge network somewhere, we got in-browser p2p nodes running a browser-to-browser mesh network.
[1] Hyper Hyper Space: https://www.hyperhyperspace.org
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The Future Needs Files
I agree with the author on the merits of the file abstraction, but I think the concept should be updated for networked devices. We need file formats that support both offline usage and seamless sync over the network.
For example, here I use a merkle DAG-based file format to represent CRDT-like types:
https://www.hyperhyperspace.org
The resulting abstraction can be universally looked up using a hash (or short sequence of words), can be modified offline and synchronized flawlessly. It's still WIP (for example, you still can't export it to an actual file, hehe).
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The data model behind Notion's flexibility
> I've been kicking around the idea of writing a CRDT-based editor using this model.
I got around to creating a data layer (p2p, browser-based, CRDT-backed) for something like this:
https://github.com/hyperhyperspace/hyperhyperspace-core
I'd be interested in collaborating on your editor
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The Web’s Missing Interoperability
I'm working on it, Ben [1].
Believe me, it is not easy thing to do.
[1] https://github.com/hyperhyperspace/hyperhyperspace-core
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Solid Project: All of your data, under your control
Look at Hyper Hyper Space!
https://github.com/hyperhyperspace/hyperhyperspace-core
Its goals are similar, the approach is more pragmatic (p2p data layer using standard web browsers and webrtc).
What are some alternatives?
open-recipe-project - Free, and open recipes for anyone to use
svelt-yjs - A library for your Svelte app that lets you build Svelte stores from Yjs types.
yocto-8 - A (WIP) PICO-8 cartridge runner for the Raspberry Pi Pico
solid - Solid - Re-decentralizing the web (project directory)
oxide - Teach your PostgreSQL database how to speak MongoDB Wire Protocol
fusionauth-issues - FusionAuth issue submission project
FastHash
token-list - The community maintained Solana token registry
CHIPnGo - A custom-built CHIP-8 hand-held gaming console powered by a STM32 microcontroller.
examples - Serverless Examples – A collection of boilerplates and examples of serverless architectures built with the Serverless Framework on AWS Lambda, Microsoft Azure, Google Cloud Functions, and more.
pyroscope-rs - Pyroscope Profiler for Rust. Profile your Rust applications.
miniflare - 🔥 Fully-local simulator for Cloudflare Workers. For the latest version, see https://github.com/cloudflare/workers-sdk/tree/main/packages/miniflare.