Pcx
NumPy
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Pcx | NumPy | |
---|---|---|
11 | 272 | |
1,279 | 26,360 | |
- | 1.9% | |
0.0 | 10.0 | |
over 1 year ago | 4 days ago | |
C# | Python | |
The Unlicense | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Pcx
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VFX Graph - Point cloud waves
It's a very dense point cloud from Metashape, imported into VFX graph with Keijiro's PCX - https://github.com/keijiro/Pcx
- What tutorials would you like to see?
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Need help reducing my pointcloud size
Thanks for the answer! The problem is that I don'r render the point-cloud myself, I get it already as a cloud. What 3rd party app would you recommend? Anyone of these? https://www.danielgm.net/cc/ Cloudcompare https://laspy.readthedocs.io/en/latest/index.html Laspy https://numpy.org/ https://github.com/keijiro/Pcx
- 3D scan pointcloud in VR
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3D visualisation of point cloud
Yeah I have done this with unity using this https://github.com/keijiro/Pcx .
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[Shader noob] Disk shader for point cloud that will run on iOS and Android?
Hi, I am not familiar with shaders (did few tutorials) and I need a disk shader for the point cloud. I used so far https://github.com/keijiro/Pcx and disk shader there is nice but doesn't work on iOS. I would like to control the disk size, and ideally it would always face a camera.
- Scan 3d objects to save as an asset
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Point clouds shown only on the left eye!
I've visualized point clouds with HL 1 in two ways ( Potree Unity and Keijiro Pcx).
- Importing point cloud to Unity3d
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I made a music video using scans from around my apartment complex. Hope you guys like it! [Metashape + Unity]
Thank you! If you have a 4K camera, I would try making a video slowly walking around an area and then run it through Metashape or Meshroom. From there you can export the point cloud into Unity using this plugin: https://github.com/keijiro/Pcx
NumPy
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Dot vs Matrix vs Element-wise multiplication in PyTorch
In NumPy with @, dot() or matmul():
- NumPy 2.0.0 Beta1
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Element-wise vs Matrix vs Dot multiplication
In NumPy with * or multiply(). ` or multiply()` can multiply 0D or more D arrays by element-wise multiplication.
- JSON dans les projets data science : Trucs & Astuces
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JSON in data science projects: tips & tricks
Data science projects often use numpy. However, numpy objects are not JSON-serializable and therefore require conversion to standard python objects in order to be saved:
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Introducing Flama for Robust Machine Learning APIs
numpy: A library for scientific computing in Python
- help with installing numpy, please
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A Comprehensive Guide to NumPy Arrays
Python has become a preferred language for data analysis due to its simplicity and robust library ecosystem. Among these, NumPy stands out with its efficient handling of numerical data. Let’s say you’re working with numbers for large data sets—something Python’s native data structures may find challenging. That’s where NumPy arrays come into play, making numerical computations seamless and speedy.
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Why do all the popular projects use relative imports in __init__ files if PEP 8 recommends absolute?
I was looking at all the big projects like numpy, pytorch, flask, etc.
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NumPy 2.0 development status & announcements: major C-API and Python API cleanup
I wish the NumPy devs would more thoroughly consider adding full fluent API support, e.g. x.sqrt().ceil(). [Issue #24081]
What are some alternatives?
BA_PointCloud - PointCloud-BachelorThesis
SymPy - A computer algebra system written in pure Python
grass-bending - A replacement for Unity's terrain vegetation shader with alpha blended rendering and touch bending effect
Pandas - Flexible and powerful data analysis / manipulation library for Python, providing labeled data structures similar to R data.frame objects, statistical functions, and much more
StableFluids - A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
blaze - NumPy and Pandas interface to Big Data
TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)
SciPy - SciPy library main repository
VL.Fuse - A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
Numba - NumPy aware dynamic Python compiler using LLVM
Kino - A collection of custom post processing effects for Unity
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).