ParrelSync
dvc
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ParrelSync | dvc | |
---|---|---|
14 | 109 | |
4,260 | 13,116 | |
4.7% | 1.4% | |
2.9 | 9.7 | |
about 2 months ago | 2 days ago | |
C# | Python | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ParrelSync
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Sharing code with symlinks?
Look into how ParalellSync sets it up. It's an extremely popular package that use symlinks to do multiplayer testing between multiple cloned Unity projects.
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Is it possible to create a symbolic link to a folder to solve case sensitivity?
https://github.com/psf/black/issues/338 https://github.com/VeriorPies/ParrelSync/issues/61 https://github.com/prusa3d/PrusaSlicer/issues/5751 https://github.com/iterative/dvc/issues/2530 https://github.com/facebook/relay/issues/3647 And I know godmode9 at one point absolutely freaked when navigating into a symlink. It kinda depends on the app and what it's trying to load
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Question about testing client/server communication locally
ParrelSync makes testing multiplayer unity games locally much, much easier https://github.com/VeriorPies/ParrelSync
- Task Failed Successfully
- Building a multiplayer game? Get a couple of screens then 😀
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Run multiple instances of a VR game
Update: I found a way to do it here: https://github.com/VeriorPies/ParrelSync/issues/77
- What is the one gamemaking tool you use that you wish more people knew about?
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What workflow do you follow for increasing VR Development productivity?
Also, Mirror development in itself is a bit complicated in the beginning, so lots of testing is required. I installed the Parrel Sync asset (which allows to make clone projects instantly updated from the root project), but I cannot find a good way of using it for VR.
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This is what we build for Escape Simulator to stay sane when debugging multiplayer.
Very nice, I would definitely invest in visual tools for network, instead of just console logs.. For testing, I have always used Parallel Sync "https://github.com/VeriorPies/ParrelSync" but it needs 2 unity instances opened, and needs to compile scripts for the main + cloned project. Would this split screen work regardless of fake or real networking? When is this going to be on the asset store ^^
- Separate PC and Mobile Project Build
dvc
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My Favorite DevTools to Build AI/ML Applications!
Collaboration and version control are crucial in AI/ML development projects due to the iterative nature of model development and the need for reproducibility. GitHub is the leading platform for source code management, allowing teams to collaborate on code, track issues, and manage project milestones. DVC (Data Version Control) complements Git by handling large data files, data sets, and machine learning models that Git can't manage effectively, enabling version control for the data and model files used in AI projects.
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Why bad scientific code beats code following "best practices"
What you’re describing sounds like DVC (at a higher-ish—80%-solution level).
https://dvc.org/
See pachyderm too.
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First 15 Open Source Advent projects
10. DVC by Iterative | Github | tutorial
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Exploring Open-Source Alternatives to Landing AI for Robust MLOps
Platforms such as MLflow monitor the development stages of machine learning models. In parallel, Data Version Control (DVC) brings version control system-like functions to the realm of data sets and models.
- ML Experiments Management with Git
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Git Version Controlled Datasets in S3
I was using DVC (https://dvc.org/) for some time to help solve this but it was getting hard to manage the storage connections and I would run into cache issues a lot, but this solves it using git-lfs itself.
- Ask HN: How do your ML teams version datasets and models?
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Exploring MLOps Tools and Frameworks: Enhancing Machine Learning Operations
DVC (Data Version Control):
- Evaluate and Track Your LLM Experiments: Introducing TruLens for LLMs
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[D] Is there a tool to keep track of my ML experiments?
I have been using DVC and MLflow since then DVC had only data tracking and MLflow only model tracking. I can say both are awesome now and maybe the only factor I would like to mention is that IMO, MLflow is a bit harder to learn while DVC is just a git practically.
What are some alternatives?
git - A fork of Git containing Windows-specific patches.
MLflow - Open source platform for the machine learning lifecycle
UnityFx.Async - Asynchronous operations (promises) for Unity3d.
lakeFS - lakeFS - Data version control for your data lake | Git for data
laigter - Laigter: automatic normal map generator for sprites!
Activeloop Hub - Data Lake for Deep Learning. Build, manage, query, version, & visualize datasets. Stream data real-time to PyTorch/TensorFlow. https://activeloop.ai [Moved to: https://github.com/activeloopai/deeplake]
flux - A fast, lightweight tweening library for Lua
delta - An open-source storage framework that enables building a Lakehouse architecture with compute engines including Spark, PrestoDB, Flink, Trino, and Hive and APIs
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
ploomber - The fastest ⚡️ way to build data pipelines. Develop iteratively, deploy anywhere. ☁️
F3D - Fast and minimalist 3D viewer.
aim - Aim 💫 — An easy-to-use & supercharged open-source experiment tracker.