ParrelSync
(Unity3D) Test multiplayer without building (by VeriorPies)
cs-tween
Easing functions in C#. And coroutines for using them with Unity. (by idbrii)
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ParrelSync | cs-tween | |
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14 | 4 | |
4,260 | 5 | |
4.7% | - | |
2.9 | 10.0 | |
about 2 months ago | almost 4 years ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ParrelSync
Posts with mentions or reviews of ParrelSync.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-08.
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Sharing code with symlinks?
Look into how ParalellSync sets it up. It's an extremely popular package that use symlinks to do multiplayer testing between multiple cloned Unity projects.
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Is it possible to create a symbolic link to a folder to solve case sensitivity?
https://github.com/psf/black/issues/338 https://github.com/VeriorPies/ParrelSync/issues/61 https://github.com/prusa3d/PrusaSlicer/issues/5751 https://github.com/iterative/dvc/issues/2530 https://github.com/facebook/relay/issues/3647 And I know godmode9 at one point absolutely freaked when navigating into a symlink. It kinda depends on the app and what it's trying to load
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Question about testing client/server communication locally
ParrelSync makes testing multiplayer unity games locally much, much easier https://github.com/VeriorPies/ParrelSync
- Task Failed Successfully
- Building a multiplayer game? Get a couple of screens then 😀
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Run multiple instances of a VR game
Update: I found a way to do it here: https://github.com/VeriorPies/ParrelSync/issues/77
- What is the one gamemaking tool you use that you wish more people knew about?
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What workflow do you follow for increasing VR Development productivity?
Also, Mirror development in itself is a bit complicated in the beginning, so lots of testing is required. I installed the Parrel Sync asset (which allows to make clone projects instantly updated from the root project), but I cannot find a good way of using it for VR.
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This is what we build for Escape Simulator to stay sane when debugging multiplayer.
Very nice, I would definitely invest in visual tools for network, instead of just console logs.. For testing, I have always used Parallel Sync "https://github.com/VeriorPies/ParrelSync" but it needs 2 unity instances opened, and needs to compile scripts for the main + cloned project. Would this split screen work regardless of fake or real networking? When is this going to be on the asset store ^^
- Separate PC and Mobile Project Build
cs-tween
Posts with mentions or reviews of cs-tween.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-13.
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legal question about maths formula I found on a GPLv3 licenced website.
Get them from Robert Penner's easing site instead. Or, even better, use the normalized ones from flux.lua since they're easier to work with and understand. You can pass them to any lerp function to blend vectors and colours too. You can use this generator to create versions for your language of choice or use these C# versions.
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I just wasted 2 hours of my life trying to use a Coroutine when a simple solution was right in front of my face. What is a situation where you have actually implemented a Coroutine?
You can make something slide onscreen and scale up; and then half a second later scale down. Coroutines make it easy to write code to do those things in sequence. Find UI animation that's written as code instead of in the Unity Inspector easier to understand and debug.
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What are pre-made assets that are more or less universally agreed to be great?
A "custom tween engine" isn't that big an ordeal, but making something with all the features of dotween certainly would be.
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What is the one gamemaking tool you use that you wish more people knew about?
cs-tween for C#
What are some alternatives?
When comparing ParrelSync and cs-tween you can also consider the following projects:
git - A fork of Git containing Windows-specific patches.
easings.net - Easing Functions Cheat Sheet
UnityFx.Async - Asynchronous operations (promises) for Unity3d.
F3D - Fast and minimalist 3D viewer.
laigter - Laigter: automatic normal map generator for sprites!
Light-Reflective-Mirror - A relay transport for mirror.
flux - A fast, lightweight tweening library for Lua
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)