I just wasted 2 hours of my life trying to use a Coroutine when a simple solution was right in front of my face. What is a situation where you have actually implemented a Coroutine?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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  • C-Sharp-Promise

    Promises library for C# for management of asynchronous operations.

  • I'm actually using a library that implements Promises in C#.

  • cs-tween

    Easing functions in C#. And coroutines for using them with Unity.

  • You can make something slide onscreen and scale up; and then half a second later scale down. Coroutines make it easy to write code to do those things in sequence. Find UI animation that's written as code instead of in the Unity Inspector easier to understand and debug.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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