OpenXinput VS apolune

Compare OpenXinput vs apolune and see what are their differences.

apolune

Lost Astronaut's Game Creation Framework: A massive 1800+ class 1400 file extravaganza of OpenGL, WinAPI, OpenAL and many other features, written in Visual Studio for over a decade! (by LAGameStudio)
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OpenXinput apolune
1 2
27 82
- -
2.4 0.0
11 months ago about 3 years ago
C++ C++
GNU General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenXinput

Posts with mentions or reviews of OpenXinput. We have used some of these posts to build our list of alternatives and similar projects.

apolune

Posts with mentions or reviews of apolune. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing OpenXinput and apolune you can also consider the following projects:

Xb2XInput - XB2X: User-mode Windows driver for Xbox OG controllers, supporting both XInput and DirectInput.

tboi-restart - Quick restart with pressing LeftJoy on an Xbox controller