OpenXR-SDK-Source
XREW
OpenXR-SDK-Source | XREW | |
---|---|---|
5 | 1 | |
621 | 4 | |
1.6% | - | |
6.9 | 4.1 | |
7 days ago | 8 months ago | |
Python | C | |
Apache License 2.0 | MIT License |
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OpenXR-SDK-Source
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Stereoscopic Rendering for VR from Scratch?
I‘d recommend to take a look at the Hello_Xr sample in the OpenXr repository here: https://github.com/KhronosGroup/OpenXR-SDK-Source/tree/master/src/tests/hello_xr
- Beginner friendly tutorial of openxr
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Most efficient way to figure out what is creating uninitialised values?
I've dug into it some more and the file is from Monado, which I had compiled with debug symbols due to similar issues having happened before. xr_generated_loader.cpp:152 is from OpenXR-SDK-Source, also compiled with debug symbols for the same reason.
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Interfacing OpenXR Extensions
There is only one mainstream OpenXR loader implementation, the one from Khronos. Older OpenXR loader versions did export extension functions "by accident", but it was fixed quite a while ago https://github.com/KhronosGroup/OpenXR-SDK-Source/commit/d14bd22ae3a64d6bcb3a79a6119f35ad0a2d3110
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openxr initialization/application detecting VR
OpenXR API layers are like Vulkan API layers. There are two API layers that are provided by default, one to dump api calls and one to validate api calls. Those layers are now included in the openxr_loader_windows-*.zip on the OpenXR-SDK-Source releases page but you probably have to set the XR_API_LAYER_PATH environment variable or some registry key on windows for the loader to find them. Documentation: https://github.com/KhronosGroup/OpenXR-SDK-Source/blob/master/specification/loader/api_layer.adoc
XREW
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Interfacing OpenXR Extensions
What you are looking for is a slightly different thing, an equivalent to glew. liv made one but I have not tried it myself https://github.com/LIV/XREW
What are some alternatives?
openvr_fsr_app - Management Gui for OpenVR FSR PlugIn
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL
StereoKit - An easy-to-use XR engine for building AR and VR applications with C# and OpenXR!
lovr - Lua Virtual Reality Framework
LinusTrinus - TrinusVR streaming server for Linux
OpenXR-MixedReality - OpenXR samples and preview headers for HoloLens and Windows Mixed Reality developers familiar with Visual Studio
OpenXR-SDK - Generated headers and sources for OpenXR loader.
OpenXRSamples - Concise and documented examples of using OpenXR to build native Mixed Reality applications!
OpenXRProvider - Provides application and engine developers a simpler method to access OpenXR runtimes (e.g. SteamVR, Oculus, WMR, Monado, etc) without having to wade through the intricacies of directly using the raw OpenXR Loader library.
nn_vis - A project for processing neural networks and rendering to gain insights on the architecture and parameters of a model through a decluttered representation.
rf2_video_settings - Create presets of your rFactor 2 settings and quickly change between performance focused VR setup or an eye-candy favoured Replay setup.