OpenVRStartup
VirtualMotionCapture
OpenVRStartup | VirtualMotionCapture | |
---|---|---|
4 | 2 | |
31 | 753 | |
- | - | |
2.5 | 8.3 | |
about 2 months ago | 2 months ago | |
C# | C# | |
GNU Affero General Public License v3.0 | MIT License |
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OpenVRStartup
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HTC-VIVE audio stream, VoiceMeeter and managing audio
I use this from a great VR programmer that basically restarts audio engine everytime steam vr opens up give it a go https://github.com/BOLL7708/OpenVRStartup
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Permanent fix for WMR sound effects inside SteamVR
OpenVRStartup (to run the command on SteamVR startup automatically)
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Reverb G2 breaks Voicemeeter every time it starts and stops, any fix?
If you usually run things through SteamVR I made an application that executes command scripts at SteamVR launch that comes with a sample script to automatically restart the VoiceMeeter audio engine. So if that's the case, check it out.
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Any way to run CMD/bat script on SteamVR startup?
This one was posted in r/ValveIndex: https://github.com/BOLL7708/OpenVRStartup
VirtualMotionCapture
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Quick Question About VR and Model Tracking
Virtual Motion Capture is another free option which allows you to add your VRM model into the software and use your VR headset's trackers to move your model (Granted I prefered Liv's movements more). If you pay for their Japanese Paitron-like thing (300 yen, around $2.5 dollars) you'll gain access to the ability to send that tracking data over to vSeeface which would be preferable as neither of these two softwares provide bone physics or other customization that vseeface allows.
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Full Body Tracking
I suspect she is most likely uses something like Vseeface or VirtualMotionCapture (which integrates into VSeeface) and then loads that into her character app. Unfortunately the exact app might not be known. The character modeller for the new 3d model is jjinomu, who works in VRM format. Which means it's possible it could be anything from Unity to Luppet, VRoid Studio and some others. (Odds are though it's an off the shelf solution, as few vtubers are doing Unity/Unreal specific work.)
What are some alternatives?
ViRe - A open-source VR mocap studio built in Unity
EasyVirtualMotionCaptureForUnity - VMCProtocol Receiver asset for Unity. Easy to use! / バーチャルモーションキャプチャーなどVMCProtocolを受信してUnityに反映するスクリプトです。
VRigUnity - VRM hand tracking using mediapipe
OpenVR2Key - Simulates key presses from SteamVR input
InputSystem - An efficient and versatile input system for Unity.
EditorXR - Author XR in XR
BoxVR-Playlist-Manager - A Windows based playlist manager for the VR fitness game BoxVR
GoogleVR_Unity_Setup_Demo - Scene used in the tutorial to show how to install Google Cardboard's SDK into Unity and how to test Raycasts, Physics, movements and collisions
SuperScreenShotterVR - Extends SteamVR screenshot functionality
nomai-vr - Outer Wilds VR Mod with 6DOF tracking and full motion control support
arc-vr - ARC-VR is a Unity framework/toolbox intended for the development of psychology studies in VR
steamvr_unity_plugin - SteamVR Unity Plugin - Documentation at: https://valvesoftware.github.io/steamvr_unity_plugin/