OpenVR-SpaceCalibrator
OpenVR-AdvancedSettings
OpenVR-SpaceCalibrator | OpenVR-AdvancedSettings | |
---|---|---|
123 | 56 | |
592 | 1,186 | |
- | 1.0% | |
0.0 | 6.1 | |
over 1 year ago | 15 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 only |
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OpenVR-SpaceCalibrator
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Going from Index to Quest 3; Oculus link w/USB, but with Valve knuckle controllers.
Step 0 - Repeat, please read the steps before you do anything as you need streamVr compatible dongles or an Index, and you need this https://github.com/pushrax/OpenVR-SpaceCalibrator installed.
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Tundra Trackers appear metres away from me
Use SpaceCalibrator to align one of the Quest controllers and a single tracker strapped to the same hand using https://github.com/pushrax/OpenVR-SpaceCalibrator
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Base stations and vive trackers not being deteced or registered by steamvr
you need to download OpenVR-SpaceCalibrator for that to work :)
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Vive Tracker and Quest 2 Passthrough?
Use alxr for green screen passthrough on quest. Then use https://github.com/pushrax/OpenVR-SpaceCalibrator to align both tracking tracking space's
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Setting up fullbody
Are you using the space calibrator?
- How exactly does valve base stations and controllers work with quest?
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VR lighthouses 2.0 aren't seen by steam VR
I'm not sure if this is relevant to the issue you're encountering, but I basically had the same issue when I first got light houses and vive trackers - the light houses wouldn't show up on steamvr at all until I installed OVR Space Calibrator: https://github.com/pushrax/OpenVR-SpaceCalibrator
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Having difficulties setting up Index controllers and tundra trackers!
regardless I downloaded OVR and space calibrator and followed the guide, a video, as well as checked the FAQ's and I am still unable to get this working.
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OpenVR Space Calibrator - "Not updating: Low-quality calibration result: Calibration failed."
Hey there. I believe the issue was due to corrupted config files that didn't get removed during the initial uninstall. After uninstalling the second time I followed the instructions here https://github.com/pushrax/OpenVR-SpaceCalibrator/wiki/Troubleshooting-and-FAQ and deleted the files listed in the "config cleanup" section. After reinstalling everything seems to be working fine now.
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The full list of everything you'd need to buy for full-body tracking
[open vr space calibrator](GitHub - pushrax/OpenVR-SpaceCalibrator: Use tracked VR devices from one company with any other.)
OpenVR-AdvancedSettings
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[G2 Reverb] New SteamVR Update broke recentering?
Thank you for this! I am familiar with Steam Depot and rolling back updates, but when I looked into it for SteamVR, it seemed like it required several Depots and I wasn't willing to go that ham into it just yet (before asking for help). Luckily my problem was fixed by simply removing OVRAS, but maybe your solution will help someone else, so I very much appreciate the effort you put into your answer as well!
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[Mod release] Bullet Time V.A.T.S VR
VAFS Redux works well in VR in my experience and you don't need to use quick slots for activation since you can send keyboard hotkeys in VR using OpenVR2Key or OpenVR-AdvancedSettings.
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I'm extremely proud to announce that Joy Flight has released on Steam - my free to play arcade flight game
Changing the Y axis here: https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings/raw/master/docs/screenshots/OffsetPage.png
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the PERCNOPS VIRTUAL RIG has been released, get it now on Steam : (VR tool to emulate virtual interfaces such as gamepads and steering wheels for PC games)
For Steam you could probably use an Overlay app. Examples of this include https://github.com/dantman/elite-vr-cockpit, https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings and https://github.com/pottedmeat7/OpenVR-WalkInPlace (or Natural Locomotion)
- Turbo button binding?
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MixedVR Manager first-time setup issues (and just general SteamVR headaches)
I'm curious what you mean by MixedVR Manager is broken. After reading a lot of github it is sounding like the SteamVR room setup loop may be a bug / problem with OVR Advanced Settings...
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Locomotion solution for Linux
I don't think OpenVR Advanced Settings does exactly what you're asking but you might be able to tweak it a bit to get what you want.
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Emulate Buttons and Joysticks of other controllers?
https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings/blob/master/docs/SteamVRInputGuide.md one guide for SteamVR's Input
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Skyrim VR placing me in floor.
"OVR Advanced Settings" Steam VR overlay (for moving perspective like your height under "Offsets" > Move Space [X,Y up-down, and Z]) - through Steam download (I use this one, it's kept up-to-date): https://store.steampowered.com/app/1009850/OVR_Advanced_Settings/ Or alternatively not through Steam (find the Installer under Assets to download): https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings/releases
- Do you guys feel comfortable with all the VR Gadgets you need to enjoy VR and motion sickness and the fact there are not many Huge Promised Metaverses?
What are some alternatives?
MixedVR
OpenVR-InputEmulator - An OpenVR driver that allows to create virtual controllers, emulate controller input, manipulate poses of existing controllers and remap buttons. A client-side library that communicates with the driver via shared-memory is also included.
ChaperoneTweak - An in-VR chaperone editor
OpenVR2Key - Simulates key presses from SteamVR input
SteamVR-Dongle-Flash - A simple Guide and batch script to flash steam controller dongles to watchman dongles for SteamVR/OpenVR
HybridWMRSetup - [Moved to: https://github.com/PumkinSpice/MixedVR]
elite-vr-cockpit - A SteamVR Overlay providing a virtual throttle and joystick and holographic buttons for ship functions, with custom integration into Elite Dangerous
vr - This is a comprehensive guide to my VR setup, including descriptions of some VR concepts and phenomena.
aardvark - A platform for AR in VR
OpenVR-SpaceCalibrator - Use tracked VR devices from one company with any other.
OVRLay - (Hopefully) An easy-to-use toolkit for developing OpenVR Overlays with Unity Engine!