OpenSteer VS bwapi

Compare OpenSteer vs bwapi and see what are their differences.

OpenSteer

OpenSteer is a C++ library to help build steering behaviors for autonomous characters in games and animation. (by meshula)
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OpenSteer bwapi
1 7
290 1,580
- 0.5%
0.0 2.1
about 1 year ago 11 months ago
C++ C++
GNU General Public License v3.0 or later GNU Lesser General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenSteer

Posts with mentions or reviews of OpenSteer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-07.

bwapi

Posts with mentions or reviews of bwapi. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-10.
  • Modding support -- Bot API and early access to tools
    2 projects | /r/Stormgate | 10 Jun 2022
    I was wondering if modding tools like the in-game editor that was announced will be available with the beta for everyone to try out / give feedback on and if there are plans for an official API for AI development like https://github.com/bwapi/bwapi for broodwar or https://github.com/Blizzard/s2client-proto
  • Rank of AI opponents.
    1 project | /r/broodwar | 9 Feb 2022
    I encourage every1 that wants a piece of freedom not to use this launcher, especially bc the developers of it are full of jealousy/envy/spite towards one of the most useful SC1 & SC2 projects in history, the BWAPI AI: CoachAI, what's funny is this guy I'm commenting on is the same1 who posted the BWAPI issue about ResolutionExpander there to be included in BWAPI after I told him how to use it, lol this is the reward you get from envious despicable co-workers, conspiracies/backstabs/bans.
  • How do they give control of a game to an AI?
    1 project | /r/learnmachinelearning | 22 Dec 2021
  • /r/broodwar weekly help a noob thread
    1 project | /r/broodwar | 25 Jun 2021
    BWAPI is the main way for AIs to interact with the game. It was never ported to Remastered, and now that Grant Davies left Blizzard it probably never will. There are lots of ressources, I just did a quick search for AI on this subreddit and found a bunch of posts immediately:
  • Just a heads up, the independently developed Chronoshift project has been taken down under Riot pressure
    1 project | /r/leagueoflegends | 27 Apr 2021
  • What is a project I could program within 5K lines of code in Java?
    1 project | /r/learnprogramming | 26 Jan 2021
  • Machine Learning Ai
    1 project | /r/WC3 | 8 Jan 2021
    That said, in theory, hope isn't lost. For instance Starcraft 1 has BWAPI which is basically a memory injector into the Brood War client that lets you read the game at a much lower level (such as individual unit information) and relay the info in-game, as well as controlling things such as game speed so you can actually train at scale, as well as considerations for AI tournament play (such as configurations that prevent the AI from essentially having map hacks). I think it also has headless support now (no rendering needed). It's not going to ever be as good as first party support, especially since every time there's a patch they need to revise the injector to find the new locations, but it's pretty good.

What are some alternatives?

When comparing OpenSteer and bwapi you can also consider the following projects:

imgui-godot - Dear ImGui plugin for Godot 4 (C#)

Sanmill - Sanmill is an open-source, UCI-like Mill/Morris/Merrills/Mühle/Malom (and its variants) program with CUI, Flutter GUI and Qt GUI, sharing and freely distributing the code, tools and data needed to deliver this mill game. We do this because we are convinced that open software and open data are key ingredients to make rapid progress.

godot-steering-ai-framework - A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.

CoachAI - BWAPI AI that helps you play/analyze StarCraft v1.16 game/replay with more eyes/ears/brains, get ready for a 3rd eye/ear and a 2nd brain operation !

SDLXX - :space_invader: Modern C++ wrapper for Simple DirectMedia Layer (SDL2)

s2client-proto - StarCraft II Client - protocol definitions used to communicate with StarCraft II.

PurpleWave - StarCraft: Brood War AI in Scala

ozz-animation - Open source c++ skeletal animation library and toolset

Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.

Seeed_Arduino_CAN - Seeed Arduino CAN-BUS library - MCP2518FD&MCP2515&MCP2551

aitrack - 6DoF Head tracking software