OpenSeeFace VS IrisBarracuda

Compare OpenSeeFace vs IrisBarracuda and see what are their differences.

Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
OpenSeeFace IrisBarracuda
7 1
1,312 117
- -
4.2 4.4
3 months ago about 1 year ago
Python C#
BSD 2-clause "Simplified" License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenSeeFace

Posts with mentions or reviews of OpenSeeFace. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-07.

IrisBarracuda

Posts with mentions or reviews of IrisBarracuda. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-11.
  • Open map with gaze tracking for someone with paralysis
    3 projects | /r/Unity3D | 11 Jun 2022
    There are only a few libraries that come to mind but take a bit of work to get started. MediaPipe Unity Plugin has eye tracking with a whole lot of types of tracking(head, hands, body). OpenSeeFace has models that do head and eye tracking. This repo uses Unity's neural net inference library, Barracuda, to run a MediaPipe iris landmark model (I haven't personally tested this library). Not sure how to translate eye landmarks to the position a player is looking at in a screen though. Hopefully this list of libraries gets you on the right path!

What are some alternatives?

When comparing OpenSeeFace and IrisBarracuda you can also consider the following projects:

openseeface-gd - A GUI for running OpenSeeFace.

MediaPipeUnityPlugin - Unity plugin to run MediaPipe

kalidokit - Blendshape and kinematics calculator for Mediapipe/Tensorflow.js Face, Eyes, Pose, and Finger tracking models.

UniVRM - UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/

vpuppr - VTuber application made with Godot 4

VTuber_Unity - Use Unity 3D character and Python deep learning algorithms to stream as a VTuber!

fastT5 - ⚡ boost inference speed of T5 models by 5x & reduce the model size by 3x.

transformer-deploy - Efficient, scalable and enterprise-grade CPU/GPU inference server for 🤗 Hugging Face transformer models 🚀

Insta-DM - Learning Monocular Depth in Dynamic Scenes via Instance-Aware Projection Consistency (AAAI 2021)

Towards-Explainable-AI-System-for-Traffic-Sign-Recognition-and-Deployment-in-a-Simulated-Environment - This project is part of the CS course 'Systems Engineering Meets Life Sciences I' at Goethe University Frankfurt. In this Computer Vision project, we present our first attempt at tackling the problem of traffic sign recognition using a systems engineering approach.

facenet-pytorch - Pretrained Pytorch face detection (MTCNN) and facial recognition (InceptionResnet) models

stereoDepth - single and stereo calibration, disparity calculation.