OpenKh
Stride Game Engine
OpenKh | Stride Game Engine | |
---|---|---|
5 | 23 | |
259 | 6,202 | |
0.0% | 0.9% | |
9.5 | 9.5 | |
17 days ago | 5 days ago | |
C# | C# | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenKh
- Would A Kingdom Hearts Port Be Possible Through This?
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What is "KH2 on PC/Switch" and why is it listed on the OpenKH GitHub diagram?
Link here for reference. I looked as deep into this as I could but I have not found a single thing in regards to it
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Can someone make a mod to restore the original soundtrack on PC?
If people really want something to happen, they tend to start bounties to incentivize modders to spend their precious time on that thing. Either that or they do it themselves. KH modding is relatively straightforward and you can find out more at https://openkh.dev/.
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Anyone know a starting point to create mods for kh3?
I don't know much at all about modding, however I have seen This website listed before on mod pages on nexus.
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[KH2] Problems with the PC port for KH2FM
Also for those of you who are trying to follow this stuff, there isn't really a place in particular that I know of, but I am posting most of my progress on the OpenKH discord server, some of our are poking the new releases in here, but it is not a mod haven, and is obviously actually focused on Xeeynamo's OpenKH project. Please don't flood the server asking for mods.
Stride Game Engine
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Unity Software plans to reduce its workforce by 25%, eliminating ~1,800 jobs
In general it took me less time to rewrite the code-base then implementing some of the workarounds for missing features in Unity (e.g. HTTP2) in the first place.
[0] https://github.com/stride3d/stride/issues/2069
- 🗨️ Join the Stride Conversation on GitHub!
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Thinking switch from C++ to C#. Some questions. Part 2
I don't know where you have all these GC problems. There must be a problem with your design. I run real time automation stuff in C#, GC doesn't caused any problem yet. Stride3D docs says, that's if you put a lot of big objects in the heap without reusing them, you will hit big GC pause: https://github.com/stride3d/stride/wiki/On-Garbage-Collection But most of the time it's trivial to reuses those.
- Brought to you by an Electrical Engineer
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Relaunch of r/stride3d
This could be set as a prominent link somewhere, it is the official stride forums: https://github.com/stride3d/stride/discussions
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hi i'm new is unity still usable after the whole scandal of the past like 3 weeks or so ? thanks
If you like to develop in C#, the free and open-source game engine Stride is a good alternative. But it really depends on your needs and skill level: https://github.com/stride3d/stride
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End of the Machinery Game Engine
> ...you are requested to delete The Machinery source code and binaries.
This is pretty weird.
Then again, in regards to the engine itself dying, I feel like this is inevitable for many of the projects out there. For example, there was the Xenko engine which was later renamed to Stride: https://www.stride3d.net/
It's actually a nice project, has lots of great features and feels like it should be a more open alternative to Unity, whilst being similarly easy to use. However, compare the attention it is getting in comparison to something like Godot:
- https://github.com/stride3d/stride
- Why is there a lack of cool repos?
- C# games in Godot, 2022 edition
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Unity is merging with ironSource
I leave this little thing: https://stride3d.net
What are some alternatives?
KH-ReFined - Re:Fined - A project that aims to improve and fix the PC ports of Kingdom Hearts.
MonoGame - One framework for creating powerful cross-platform games.
Wave Engine - This repository contains all the official samples of Evergine.
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
WPF-Samples - Repository for WPF related samples
WACVR - A VR arcade emulator
Duality - a 2D Game Development Framework
OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
Xenko