OpenKh VS WACVR

Compare OpenKh vs WACVR and see what are their differences.

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OpenKh WACVR
5 3
259 128
0.0% -
9.5 6.2
17 days ago 3 months ago
C# C#
Apache License 2.0 GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenKh

Posts with mentions or reviews of OpenKh. We have used some of these posts to build our list of alternatives and similar projects.

WACVR

Posts with mentions or reviews of WACVR. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-28.
  • Wacca in Vr?
    1 project | /r/Wacca | 11 Jun 2023
    There is a way to do it, though as you may expect, doing so requires you to have the game's data (which we cannot help you acquire, that you'll have to do on your own, sorry). The VR emulation application is called WACVR, and can be found on this Github page: https://github.com/xiaopeng12138/WACVR
  • Wacca VR?
    2 projects | /r/Wacca | 28 Jan 2023
    Hi, project contributor here (I modeled the cab :3) As micker003 said, https://github.com/xiaopeng12138/WACVR is the official repository for WACVR. It's only a virtual "controller" for the game though. To get it working you need to get the game data, which is pretty tricky unless you know where to look.

What are some alternatives?

When comparing OpenKh and WACVR you can also consider the following projects:

KH-ReFined - Re:Fined - A project that aims to improve and fix the PC ports of Kingdom Hearts.

Stride Game Engine - Stride Game Engine (formerly Xenko)

MonoGame - One framework for creating powerful cross-platform games.

UniMob - Modern reactive programming library for Unity (inspired by MobX js)

OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.

Light-Anti-Cheat-Windows - Anti Cheat for Unity Games (Could potentionally used for any game engine)

ExponentialIdle-SaveGameEditor - Exponential Idle Save Game Editor