OpenGL VS linux-framebuffer

Compare OpenGL vs linux-framebuffer and see what are their differences.

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OpenGL linux-framebuffer
- -
145 1
0.7% -
3.4 0.0
11 days ago over 1 year ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License LicenseRef-OtherLicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenGL

Posts with mentions or reviews of OpenGL. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning OpenGL yet.
Tracking mentions began in Dec 2020.

linux-framebuffer

Posts with mentions or reviews of linux-framebuffer. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning linux-framebuffer yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing OpenGL and linux-framebuffer you can also consider the following projects:

X11 - A Haskell binding to the X11 graphics library.

log-warper - Logging library to provide more convenient, extremely configurable but simple monadic interface with pretty output

matplotlib - Haskell bindings for Python's Matplotlib

GLUtil - Utility functions for working with OpenGL BufferObjects, GLSL shaders, and textures.

gloss - Painless 2D vector graphics, animations and simulations.

hylide - GLSL embedded in Haskell

reanimate - Haskell library for building declarative animations based on SVG graphics

imagemagick - haskell imagemagick bindings

diagrams-reflex

diagrams-cairo - Cairo backend for diagrams

brick - A declarative Unix terminal UI library written in Haskell