OpenGL
Haskell bindings to OpenGL (by haskell-opengl)
reanimate
Haskell library for building declarative animations based on SVG graphics (by reanimate)
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OpenGL | reanimate | |
---|---|---|
0 | 9 | |
139 | 911 | |
0.0% | 0.6% | |
0.0 | 7.4 | |
over 1 year ago | 6 days ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | The Unlicense |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenGL
Posts with mentions or reviews of OpenGL.
We have used some of these posts to build our list of alternatives
and similar projects.
We haven't tracked posts mentioning OpenGL yet.
Tracking mentions began in Dec 2020.
reanimate
Posts with mentions or reviews of reanimate.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-13.
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Suggestions for "dashboard" graphics libraries?
Not really dashboard library, but reanimate is a good library for this kind of stuff.
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How was your study routine to become good at haskell?
Some other "applications" (if you're not interested in compilers) might be writing shell scripts: https://hackage.haskell.org/package/turtle Or animating stuff: https://github.com/reanimate/reanimate and https://hackage.haskell.org/package/gloss
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Looking for SVG library recommendations
That aside, it seems that svg-tree doesn’t support filter elements, so I recommend reanimate-svg. You can join the Discord server for Reanimate and ask for help. Good luck.
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Manim – Python library for creating mathematical animations
See also reanimate, a very similar Haskell library: https://reanimate.github.io/
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Advanced programming exercises/apps recommendations to code
This is very niche, but something I've wanted to do for a while is to generate some cool physics example on the surface of a sphere with https://hackage.haskell.org/package/hamilton, and display it with https://reanimate.github.io/ (using https://hackage.haskell.org/package/linear for the projection)
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[Newcomer] Status of AI, graphics programming and performance in Haskell?
Hi u/Target_Organic, I wich you a warm welcome! Haskell is often very satisfying to work with, it has a sense of beauty in it. Regarding your questions: 1. I never had big problems about performance. However, I personally place more emphasis about correctness, simplicity and readability of my programs. Performance tuning comes after. 2. For graphic libraries, I know diagrams, Reanimate and Haskell-chart. Since you seems interested by mathematical approach to graphics, I think you will find happiness there. 3. I'm not sure about the AI field. Other, more practical languages such as Python seems to have taken the lead. What is sure for me, that Machine Learning/NN would be nicely describe in Haskell with solid foundations.
- Reanimate: great library for creating math videos similar to 3Blue1Brown
- Manim: An animation engine for explanatory math videos
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Beginner Question on library
I would suggest reanimate or gloss. I think gloss is simpler, but uglier. reanimate has a nice website: https://reanimate.github.io/. At the top there are links to documentation, the api reference and a playground. You can start without installing anything by using the online playground.
What are some alternatives?
When comparing OpenGL and reanimate you can also consider the following projects:
manim - Animation engine for explanatory math videos
X11 - A Haskell binding to the X11 graphics library.
matplotlib - Haskell bindings for Python's Matplotlib
diagrams-cairo - Cairo backend for diagrams
gloss - Painless 2D vector graphics, animations and simulations.
brick - A declarative Unix terminal UI library written in Haskell
plot-light - A lightweight plotting library, exporting to SVG
imagemagick - haskell imagemagick bindings
linux-framebuffer
Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)
vulkan - Haskell bindings for Vulkan