OpenDiablo2 VS pigo

Compare OpenDiablo2 vs pigo and see what are their differences.

OpenDiablo2

An open source re-implementation of Diablo 2 (by OpenDiablo2)

pigo

Fast face detection, pupil/eyes localization and facial landmark points detection library in pure Go. (by esimov)
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OpenDiablo2 pigo
15 7
10,063 4,293
- -
8.3 1.4
over 2 years ago 6 months ago
Go Go
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenDiablo2

Posts with mentions or reviews of OpenDiablo2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-10.

pigo

Posts with mentions or reviews of pigo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-25.

What are some alternatives?

When comparing OpenDiablo2 and pigo you can also consider the following projects:

devilutionX - Diablo build for modern operating systems

go-gd - Go bingings for GD (http://www.boutell.com/gd/)

OpenD2 - A project to open source Diablo 2.

gocv - Go package for computer vision using OpenCV 4 and beyond. Includes support for DNN, CUDA, and OpenCV Contrib.

riiablo - Diablo II remade using Java and LibGDX

gg - Go Graphics - 2D rendering in Go with a simple API.

Diablerie - Diablo 2 reimplementation on unity

go-opencv - Go bindings for OpenCV / 2.x API in gocv / 1.x API in opencv

daggerfall-unity - Open source recreation of Daggerfall in the Unity engine

go-nude - Nudity detection with Go.

OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

imaginary - Fast, simple, scalable, Docker-ready HTTP microservice for high-level image processing