Onya
GameNetworkingResources
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Onya | GameNetworkingResources | |
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7 | 9 | |
3 | 6,758 | |
- | - | |
0.0 | 5.3 | |
4 months ago | about 2 months ago | |
C | C | |
BSD 3-clause "New" or "Revised" License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Onya
- The first ever line of code ran in Onya Language
- Yo. Hey. Sup. So im making a coding language and I honestly cant think of a unique token for a comment line. So if you have an idea please comment it :) Now imma just put the github link down below because It requires a link :| u don't need to click it
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HELP! For the last 2 days or so I have been trying to figure out why this is only reading the first line then freezing. It receiving all the content from both lines but not executing the second line correctly.It executes the first line ok. Any help is appreciated( I have been trying to fix for days)
Any help is appreciated :) Ill even but you in the credits if you want Source code
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The first ever line of code written in my coding language called Onya
if you think you know why please lmk: github
- Freezes On Compile! HELP WANTED! When ever im testing it and I try to run the code it shows the command got executed but nothing happens and it freezes! PLEASE HELP
- Hey Hi Whatsup. So im making a language and idk where or when but when I compile the code it just freezes! If anyone knows how to fix please help if you can. Its written in C btw.
GameNetworkingResources
- A Curated List of Game Network Programming Resources
- Q: How are online games like Street Fighter 6 able to synchronize inputs from two players at a high frame rate? (60fps)
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Useful resources and guidelines for Multiplayer and Networking? (PvE)
The list maintained here favors content for actual game developers: https://github.com/ThusSpokeNomad/GameNetworkingResources
- Where to start with online multiplayer?
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How to become a Game Network Programmer?
Here is a list of resources: A Curated List of Game Network Programming Resources
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How often should i send packets of data to the server/client?
Check these articles here to learn how game netcode works. The answer to your question (and a lot more) will come naturally after a bit of reading. https://github.com/ThusWroteNomad/GameNetworkingResources
- Resources for writing game servers
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How Do Video Games Stay in Sync? An Intro to the Fascinating Networking O (Cont)
Honestly this is all largely a completely solved problem space. The article is just way out in left field seemingly fully oblivious to how game netcode currently works, which certainly isn't with AI prediction.
Look at actual game engine docs like this one from Valve https://developer.valvesoftware.com/wiki/Latency_Compensatin... or this one from Halo https://www.halowaypoint.com/news/closer-look-halo-infinite-...
But tldr is the only thing a client ever predicts is their own inputs, which of course can't really ever end up wrong later on. There's no other prediction happening (eg, the position of other players is not predicted)
And then for anti-cheat/optimization purposes the server also only sends positions for enemies that could be visible soon, which is done by taping into the same map chunking logic that would be used for asset streaming.
There's a ton of other great resources on this topic here https://github.com/ThusWroteNomad/GameNetworkingResources
But you'll find they all largely do the same basic thing. There's nuance in some of the rules and what state is replicated and what isn't (such as server side or client side ragdolls), but the general architecture tends to be the same. And without a fundamental shift in connectivity, seems pretty unlikely to change.
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In what order would you add features for an MMO?
https://github.com/MFatihMAR/Game-Networking-Resources (This is a list maintained by someone else, and it has some amazing things in it, and far more technical leaning than what I maintain).
What are some alternatives?
ring - Simple and flexible programming language for applications development
UnityDoorstop - Doorstop -- run C# before Unity does!
Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]
2DGD_F0TH - [CC BY-NC-SA] A compendium of the community knowledge on game design and development
awsm-list - Search awesome lists from command-line
Riptide - Lightweight C# networking solution for multiplayer games.
Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]
netmon_cli - A simple and lightweight terminal packet sniffer.
raspberry-pi-os - Learning operating system development using Linux kernel and Raspberry Pi
unity-libs-nuget - Template for generating stripped Unity game libs nugets
mc-mesher - marching cubes mesh generator for c++, c#, and unity
nanoem - nanoem is an MMD (MikuMikuDance) compatible implementation and its like cross-platform application mainly built for macOS.