Onya
Game-Networking-Resources
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Onya | Game-Networking-Resources | |
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7 | 10 | |
3 | 4,566 | |
- | - | |
0.0 | 5.1 | |
4 months ago | almost 2 years ago | |
C | C | |
BSD 3-clause "New" or "Revised" License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Onya
- The first ever line of code ran in Onya Language
- Yo. Hey. Sup. So im making a coding language and I honestly cant think of a unique token for a comment line. So if you have an idea please comment it :) Now imma just put the github link down below because It requires a link :| u don't need to click it
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HELP! For the last 2 days or so I have been trying to figure out why this is only reading the first line then freezing. It receiving all the content from both lines but not executing the second line correctly.It executes the first line ok. Any help is appreciated( I have been trying to fix for days)
Any help is appreciated :) Ill even but you in the credits if you want Source code
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The first ever line of code written in my coding language called Onya
if you think you know why please lmk: github
- Freezes On Compile! HELP WANTED! When ever im testing it and I try to run the code it shows the command got executed but nothing happens and it freezes! PLEASE HELP
- Hey Hi Whatsup. So im making a language and idk where or when but when I compile the code it just freezes! If anyone knows how to fix please help if you can. Its written in C btw.
Game-Networking-Resources
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Single player to multiplayer
https://github.com/MFatihMAR/Game-Networking-Resources (This is a list maintained by someone else, and it has some amazing things in it, and far more technical leaning than what I maintain).
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N64 Games Only Allow 1 Controller Online
When you play any kind of real-time online multiplayer game, it is physically impossible for all players to have the same view of the world. As a result, approximations have to be made, for example by extrapolating other player positions. There is plenty of research on this subject, and most modern games do a pretty good job. But when you add a second local player, things get a lot more complicated.
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Basic af networking for idiots
This collection of links is a gold mine, it’s how I learned almost all that I know: https://github.com/MFatihMAR/Game-Networking-Resources
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Epic Games releases free anti-cheat and voice chat services for developers
Game network programming mega compilation.
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What's the best solution for quick match making for multiplayer games
Looks like you are trying to find a Multiplayer solution, take a look at this guy's repo, he have a lot of resources about the topic https://github.com/MFatihMAR/Game-Networking-Resources
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I'm looking for software with no encrypted traffic
Are there games that you could find and analyze? I wonder if old school games (or their multiplayer lobby servers) would be easy targets (I'm pretty sure a buddy said the Tribes 2 server protocol was really basic, but I could be very wrong.) A list of resources I found: https://github.com/MFatihMAR/Game-Networking-Resources
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How did you learn how to make a dedicated server for a multiplayer game? Books? Tutorials? University?
https://github.com/MFatihMAR/Game-Networking-Resources (This is a list maintained by someone else, and it has some amazing things in it, and far more technical leaning than what I maintain).
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Is there any decent MMO/persistent world server platform, or should I just write my own server?
As this is a "side hobby project", and not your main thing, you're probably better off making your own server (but use a networking library and another other helpful libraries you can find). A starting point: https://github.com/MFatihMAR/Game-Networking-Resources
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Should I make the game itself first, or the networking?
Helpful resource: https://github.com/MFatihMAR/Game-Networking-Resources
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Multiplayer P2P relay profitability - need to hear from experienced teams
https://github.com/MFatihMAR/Game-Networking-Resources (This is a list maintained by someone else, and it has some amazing things in it, and far more technical leaning than what I maintain).
What are some alternatives?
ring - Simple and flexible programming language for applications development
colyseus - ⚔ Multiplayer Framework for Node.js
GameNetworkingResources - A Curated List of Multiplayer Game Network Programming Resources
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]
sora-unity-sdk - WebRTC SFU Sora Unity SDK
awsm-list - Search awesome lists from command-line
NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
raspberry-pi-os - Learning operating system development using Linux kernel and Raspberry Pi
GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
wine
uDesktopDuplication - Desktop Duplication API implementation for Unity (only for Windows 8/10)