ObservableComputations VS UniRx

Compare ObservableComputations vs UniRx and see what are their differences.

UniRx

Reactive Extensions for Unity (by neuecc)
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ObservableComputations UniRx
3 16
108 6,882
- -
0.0 0.0
over 1 year ago 3 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ObservableComputations

Posts with mentions or reviews of ObservableComputations. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-03.

UniRx

Posts with mentions or reviews of UniRx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-20.

What are some alternatives?

When comparing ObservableComputations and UniRx you can also consider the following projects:

Rx.NET - The Reactive Extensions for .NET

ReactiveProperty - ReactiveProperty provides MVVM and asynchronous support features under Reactive Extensions. Target frameworks are .NET 6+, .NET Framework 4.7.2 and .NET Standard 2.0.

Dynamic Data - Reactive collections based on Rx.Net

Unity.CoroutineUtility - This package adds functionality to run coroutines separate from a MonoBehaviours and scenes

fpGo - Monad, Functional Programming features for Golang

Unity-TaskManager - An tiny, improved coroutine API for the Unity game engine.

ExcelDataReader - Lightweight and fast library written in C# for reading Microsoft Excel files

AngleSharp - :angel: The ultimate angle brackets parser library parsing HTML5, MathML, SVG and CSS to construct a DOM based on the official W3C specifications.

ReactiveUI - An advanced, composable, functional reactive model-view-viewmodel framework for all .NET platforms that is inspired by functional reactive programming. ReactiveUI allows you to abstract mutable state away from your user interfaces, express the idea around a feature in one readable place and improve the testability of your application.

Rocket.jl - Functional reactive programming extensions library for Julia

Enjin-Unity-sample - Enjin blockchain tutorial sample project for Unity developer