NeuroGloves
godot_oculus_quest_toolkit
NeuroGloves | godot_oculus_quest_toolkit | |
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3 | 8 | |
49 | 365 | |
- | - | |
3.2 | 1.8 | |
over 2 years ago | almost 2 years ago | |
Jupyter Notebook | Jupyter Notebook | |
- | MIT License |
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NeuroGloves
- NeuroGloves: Open Source Neural Finger Tracking in SteamVR
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EMG Finger Tracking with SteamVR
I've made a getting started tutorial here which covers the basics, for finger tracking I've made 2 libraries. I recommend starting with predictor_basic in NeuroGloves which is here. For more info or help join the Discord.
godot_oculus_quest_toolkit
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Unreal vs. Unity Opinion
Godot works fine for VR, particularly if you are developing the Quest. I am making a VR game in Godot. Check out:
https://github.com/NeoSpark314/godot_oculus_quest_toolkit
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I made an Amazon employee VR game for Secret Santa!
I can't compare to Unity because I never used it. I would say that it's not too hard in Godot, especially if you use this addon to get started. The main difficulty is doing 3D in Godot really, because there are still some pain points, but it's going in the right direction.
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Any good hand animating/button mapping tutorial for Vr? (Quest 2)
I have no experience with this, but you can checkout the toolkit made for the oculus quest.
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I made 12 prototypes in 12 days!
Yeah VR support is actually pretty nice. I used a really nice addon with helper function for VR which makes this prototype super easy to make! https://github.com/NeoSpark314/godot_oculus_quest_toolkit
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Made teaser trailer for my Godot game that I didn't even plan to put together and release 😅
This plugin allows you to play the game with virtual hands that are moved around with specific keys to emulate VR interactions: https://github.com/NeoSpark314/godot_oculus_quest_toolkit. It really speeds up development and comfort not having to put on the headset every time I want to test something basic.
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As a beginner I was shocked how simple this was to get working. Godot is awesome.
I'm trying to remember how I got it working, I think I actually used the Oculus Quest Toolkit: https://github.com/NeoSpark314/godot_oculus_quest_toolkit
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Which engine should I pick for VR gamedev in 2021?
I used this Godot Quest Toolkit and had something up exported and installed on my quest 2 in just a few minutes (I had already enabled dev mode). Its definitely rough around the edges and probably not ready for a commercial project, but I was able to get both climbing and grabbing working just by looking at the demo scenes.
What are some alternatives?
brainflow - BrainFlow is a library intended to obtain, parse and analyze EEG, EMG, ECG and other kinds of data from biosensors
ALVR - Stream VR games from your PC to your headset via Wi-Fi
DEVLPR - KiCAD project for an EMG Arduino Shield.
ALVR - Stream VR games from your PC to your headset via Wi-Fi [Moved to: https://github.com/alvr-org/ALVR]
Oculus-Quest-Sample-Project - Oculus Quest native development Sample project
godot-local-notification - Godot module for local notifications (android and iOS)
godot_openxr - (Maintenance mode) OpenXR drivers for the Godot Game Engine v3.x
godot_oculus_mobile - Godot Oculus mobile drivers (Oculus Go / Oculus Quest)
open-project-1 - Unity Open Project #1: Chop Chop
traVRsal - Adventure through a growing number of incredibly immersive experiences. Forget teleportation, stick movement or smooth locomotion. Walk and interact naturally.
godot-python - Python support for Godot 🐍🐍🐍
godot_speech_to_text - Speech to text module for Godot 3