NavMeshPlus VS divert

Compare NavMeshPlus vs divert and see what are their differences.

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
NavMeshPlus divert
7 1
1,540 28
- -
4.6 4.4
21 days ago 16 days ago
C# Rust
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

NavMeshPlus

Posts with mentions or reviews of NavMeshPlus. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-01.

divert

Posts with mentions or reviews of divert. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-03.

What are some alternatives?

When comparing NavMeshPlus and divert you can also consider the following projects:

tile - Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.

kn - kn — nvgt/fldrs/qckly

dotsnav - A fully dynamic planar navmesh for Unity supporting agents of any size

ai-series-part-37 - In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.

ai-series-part-20 - This tutorial repository is the end state of the AI Series Part 20 - Weighted Random Spawning video where we implement a new spawn method and define these spawn configurations in ScriptableObjects.

grid_pathfinding - Pathfinding on grids using jumping point search and connected components.

PixiEditor - PixiEditor is a lightweight pixel art editor made with .NET 7

Daemon - The Dæmon game engine. With some bits of ioq3 and XreaL.

ai-series-part-31 - learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.

Recast/Detour - Industry-standard navigation-mesh toolset for games

2D-Astar-Pathfinding-in-Unity - A 2D implementation of the Astar Pathfinding algorithm using Tilemaps in Unity

SwarmBot - 🐜 A performant, autonomous bot launcher for Minecraft