NavMeshPlus VS 2D-Astar-Pathfinding-in-Unity

Compare NavMeshPlus vs 2D-Astar-Pathfinding-in-Unity and see what are their differences.

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
NavMeshPlus 2D-Astar-Pathfinding-in-Unity
7 1
1,540 28
- -
4.6 10.0
21 days ago over 1 year ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

NavMeshPlus

Posts with mentions or reviews of NavMeshPlus. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-01.

2D-Astar-Pathfinding-in-Unity

Posts with mentions or reviews of 2D-Astar-Pathfinding-in-Unity. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing NavMeshPlus and 2D-Astar-Pathfinding-in-Unity you can also consider the following projects:

tile - Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.

AStar - A fast 2D path finding library based on the A* algorithm. Works with both grids and graphs. Supports any .NET variant that supports .NETStandard 2.0 or higher. This library has no external dependencies. The library is licensed under the MIT license.

dotsnav - A fully dynamic planar navmesh for Unity supporting agents of any size

2D-Platformer-Hunter - A 2D Platformer Controller in Unity

ai-series-part-20 - This tutorial repository is the end state of the AI Series Part 20 - Weighted Random Spawning video where we implement a new spawn method and define these spawn configurations in ScriptableObjects.

UnityTilemapMask - SpriteMask component but for Tilemaps

PixiEditor - PixiEditor is a lightweight pixel art editor made with .NET 7

ai-series-part-31 - learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.

divert - Rust bindings for Recast Navigation.

zfrag - Zen Game in which you can manually defrag a virtual Hard Disk, Made with Unity.

Boid-2D-Unity

ShadowCastFoV - Unity Grid/Tilemap-based FoV