NavGrid
EpicSurvivalGame
NavGrid | EpicSurvivalGame | |
---|---|---|
1 | 3 | |
101 | 3,168 | |
- | - | |
0.0 | 3.5 | |
about 1 year ago | 2 months ago | |
C++ | C++ | |
GNU Lesser General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NavGrid
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Navmesh generation
Generally with tile based movement, you won't be using nav meshes*. Consider looking at plugins like Advanced Turn Based Tile Toolkit or NavGrid for this purpose.
EpicSurvivalGame
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C++ project structure.
I have looked up a few projects like Tom Looman's EpicSurvivalGame and Epic's Lyra Project, but I don't think they were made as formal games but more like tutorials. They don't teach us how to organize our project.
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Can anyone recommend a good paid third person game development course/ tutorial?
Epic Survival Game
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Updated the open-source C++ Survival Game with a refreshed map (available on GitHub)
direct link to GitHub: https://github.com/tomlooman/EpicSurvivalGameSeries
What are some alternatives?
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