NativeDialogs
godot_debug_draw_3d
NativeDialogs | godot_debug_draw_3d | |
---|---|---|
2 | 2 | |
151 | 340 | |
- | - | |
4.4 | 8.9 | |
about 2 months ago | 19 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
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NativeDialogs
godot_debug_draw_3d
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On Mac, are GDExtensions downloaded from the internet supposed to just work?
For example, I wanted to try out this add-on which uses GDExtension: https://github.com/DmitriySalnikov/godot_debug_draw_3d
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What is the preferred way of rendering debug geometry?
I was using godot_debug_draw_3d before and quite happy with it. I think I liked it more than Zylann/godot_debug_draw (maybe because it had more stuff??)
What are some alternatives?
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