NG-FPS VS RuntimeMeshComponent

Compare NG-FPS vs RuntimeMeshComponent and see what are their differences.

NG-FPS

An Epic Mega Grants backed Master Thesis about creating the Next Generation (Multiplayer) FPS. (by jpetanjek)

RuntimeMeshComponent

Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent] (by TriAxis-Games)
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NG-FPS RuntimeMeshComponent
5 7
67 1,247
- -
0.0 4.3
over 1 year ago about 1 year ago
C++ C++
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

NG-FPS

Posts with mentions or reviews of NG-FPS. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-23.

RuntimeMeshComponent

Posts with mentions or reviews of RuntimeMeshComponent. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-15.

What are some alternatives?

When comparing NG-FPS and RuntimeMeshComponent you can also consider the following projects:

ActionRoguelike - Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University

ue4-targetsystemplugin - UE4 Dark Souls inspired Camera Lock On / Targeting system plugin