MyPhone VS ComputeSharp

Compare MyPhone vs ComputeSharp and see what are their differences.

MyPhone

Connect your mobile devices (Android/iOS/WindowsPhone) to PC (by BestOwl)

ComputeSharp

A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀 (by Sergio0694)
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MyPhone ComputeSharp
2 38
168 2,543
- -
0.0 9.8
over 1 year ago 16 days ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MyPhone

Posts with mentions or reviews of MyPhone. We have used some of these posts to build our list of alternatives and similar projects.

ComputeSharp

Posts with mentions or reviews of ComputeSharp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-27.

What are some alternatives?

When comparing MyPhone and ComputeSharp you can also consider the following projects:

Windows-11-Guide - Windows 10/11 Guide. Including Windows Security tools, Encryption, Nextcloud, Graphics, Gaming, Virtualization, Windows Subsystem for Linux (WSL 2), Software Apps, and Resources.

ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,

LiveCharts2 - Simple, flexible, interactive & powerful charts, maps and gauges for .Net, LiveCharts2 can now practically run everywhere Maui, Uno Platform, Blazor-wasm, WPF, WinForms, Xamarin, Avalonia, WinUI, UWP.

raylib - A simple and easy-to-use library to enjoy videogames programming

UWP Community Toolkit - The Windows Community Toolkit is a collection of helpers, extensions, and custom controls. It simplifies and demonstrates common developer tasks building .NET apps with UWP and the Windows App SDK / WinUI 3 for Windows 10 and Windows 11. The toolkit is part of the .NET Foundation.

CSharp-Unity-Compute-Shader - Create compute shaders for Unity with C#.

Files - Building the best file manager for Windows

BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)

APK-Installer - An Android Application Installer for Windows

SharpDX

dotnet - .NET Community Toolkit is a collection of helpers and APIs that work for all .NET developers and are agnostic of any specific UI platform. The toolkit is maintained and published by Microsoft, and part of the .NET Foundation.

VL.Fuse - A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.