MyBox
Microsoft.Unity.Analyzers
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MyBox | Microsoft.Unity.Analyzers | |
---|---|---|
4 | 5 | |
1,807 | 634 | |
- | 1.7% | |
8.0 | 7.5 | |
about 1 month ago | 2 days ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MyBox
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I love collecting free/MIT utility code for Unity to add to my projects. Let's share some!
This one is a mixed bag of various utility stuff I found. Some is good, some a bit less, but it's fun to explore!
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Is it possible to toggle a field serialization on bool value? (true=serialize, false= deserialize)
If you dont want to spend the money there is also MyBox, is a free collection of attributes and it comes with one that hides variables on the inspector based on a condition.
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Add outline effects to your Unity UI - Project Repo (free)
Check out Mybox. It has a ton of extra very easy to use attributes that makes your editor components much more structured. :)
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Hey guys I want to know if there's simple way to get unity conditions customizing in editor window for designers that don't know so much about coding ...
MyTools by Deadcows is a life saver, it comes with tons of custom attributes and tools, just download it and copy it into your Assets folder or intall via Git.
Microsoft.Unity.Analyzers
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Some tips on tooling for improving our code
Unity Analyzers: to find gotchas in Unity-based games and apps.
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False IDE0051 warning “Private member ‘Example.Start” is unused”?
That warning is suppressed by USP0003 in the Microsoft Unity Analysers. In Visual Studio Community they should be installed by the Game Development with Unity package. I'm not sure about Visual Studio Code though.
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Hi everyone, today a little question
My understanding is that SetPositionAndRotation is just a shorthand for setting position and rotation on 2 lines. However there are posts that suggest there is some performance benefits.
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Please code review my project!
Don't compare tags like this if (collision.gameObject.tag == "Platform") because it's inefficient: https://github.com/microsoft/Microsoft.Unity.Analyzers/blob/main/doc/UNT0002.md
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Experiences Software Developer looks for start in Unity
You can use either regular Visual Studio (including Community Edition) or Visual Studio Code as your editor. I usually prefer the full Visual Studio because I work with other types of projects, it provides good refactoring support and there are some good analyzers available.
What are some alternatives?
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL
Roslynator - Roslynator is a set of code analysis tools for C#, powered by Roslyn.
UnityNativeScripting - Unity Scripting in C++
Standard - 🌟 JavaScript Style Guide, with linter & automatic code fixer
santorini-unity-minimax - Artificial Intelligence with Minimax algorithm in Santorini board game in Unity (C#)
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
TileMaps - Example repository for organizing generic tile maps in Unity with C#
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
UIOutline
eslint-plugin-promise - Enforce best practices for JavaScript promises
unity-toolbar-extender - Extend the Unity Toolbar with your own Editor UI code.
moduloze - Convert CommonJS (CJS) modules to UMD and ESM formats