MoltenVK
MoltenVK
MoltenVK | MoltenVK | |
---|---|---|
103 | 10 | |
4,570 | 78 | |
1.3% | - | |
9.0 | 5.3 | |
1 day ago | about 1 year ago | |
Objective-C++ | Objective-C++ | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MoltenVK
- MoltenVK is a layered implementation of Vulkan 1.2
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Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
https://github.com/KhronosGroup/MoltenVK
Translating between rendering APIs is not really the problem. The GPU design is more different than the API is.
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Meta Releases Intermediate Graphics Library
Khronos maintains MoltenVk though, which is "official" as it gets: https://github.com/KhronosGroup/MoltenVK
...technically, Vulkan on Windows is also only supported via 3rd-parties (the GPU vendors), Microsoft doesn't support Vulkan either ;)
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I love the ally, but fuck Windows
MoltenVK implements large parts of Vulkan on top of Metal for Apple systems. It isn't full Vulkan but it makes porting Vulkan games to OS X easier.
- Apple releases a Game Porting Tool, based on open-source platform Wine, which can translate DirectX 12 into Metal 3, a potentially massive step for Mac gaming
- Apple’s Game Porting Toolkit is Wine
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CrossOver announces DirectX 12 support coming to macOS this summer
That's cool. Maybe I haven't thought enough about this. Let me check it out. FWIW it's this PR that you are referring to I think: https://github.com/KhronosGroup/MoltenVK/pull/1815/
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Apple Begins Testing Speedy M3 Chips as It Pursues Mac Comeback
For Metal specifically, they could adopt and contribute to Vulkan and get access to a lot more software. Right now you need to use a compatibility layer, and surely Apple could just support both APIs natively with much lower overhead. But they don't, because it nudges developers to stick to the Apple ecosystem instead of being able to support multiple platforms.
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What do we miss to play DirectX 12 Games on Mac?
At the moment the most promising thing is MoltenVK (DX12 -> DXVK -> Vulkan -> MoltenVK -> Metal), but the development is not that quick mainly because there aren't tons of developer that works at the same time on the project. It's not actually a Metal related problem at the moment (they have a road map of things that they can be achieved with Metal 3 like Mesh shader and Geometry shader).
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Is there a good reason to not allow vulkan on macos as another option?
What you asked is already existed for at least 8 years. Yeah EIGHT years. It's called "MoltenVK". So far it's the only implementation of Vulkan for macOS. Basically it's a wrapper that runs on top of Metal API.
MoltenVK
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MORDHAU working well on m1 pro 60+ fps on CROSSOVER 22.1 THROUGH HEROIC LAUNCHER 2.7 (it's free on epic games right now)
- you will need to donwload a custom moltenvk (NOTE - some games might not work under this) https://github.com/nastys/MoltenVK/releases
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About the heroic launcher
Ik remnant is a unreal engine game so try this https://github.com/nastys/MoltenVK/releases/tag/ue4-workaround-1
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Is there any better way for playing DRG on macOS? (Mac mini M1 on Ventura)
I just wanted to jump in here and say that i've been playing DRG through Crossover for a few hours now, i have things to note; -Base 14" M1 Pro MBP -Windows 10 64 bit bottle -Used MoltenVK dylib from https://github.com/nastys/MoltenVK/releases ^ This is the important part, replace MoltenVK.dylib in "Contents/SharedSupport/CrossOver/lib64" (In the Crossover package) with the one above -Tried both original and modded async dll's from https://github.com/Gcenx/DXVK-macOS/releases Both dll kits performed similarly within 5% of eachother, so this step can be ignored in my case. Might help with higher end M1/M2 Max -While i only managed to average 55fps in the lobby, i ended up having a "stable" (minus the compiling of shaders stutters) 75fps+ in 1440p -Performance is only slightly affected by graphics quality/resolution, which leads me to believe that in my case, i'm bottlenecked by the CPU.
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Anyone got Octopath Traveller working on their Mac
Grab the file from here https://github.com/nastys/MoltenVK/releases
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Presenting CrossOver 22.1 — The hallmark of this holiday | CodeWeavers Blog
To quote the notes for the workaround:
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How to run Postal 4: No Regrets via CrossOver 22.01
2) BACKUP and replace the original libMoltenVK.dylib file with Unreal Engine 4 DXVK workaround by nastys (libMoltenVK.dylib check it out on GitHub). The guide is here: https://www.reddit.com/r/macgaming/comments/xqxxi0/howto_nastysmoltenvk_unreal_engine_4_dxvk/
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How-to: nastys/MoltenVK Unreal Engine 4 DXVK workaround
- Go to https://github.com/nastys/MoltenVK/releases/tag/ue4-workaround-1 and download libMoltenVK.dylib (assuming it'll be in ~/Downloads)
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GTA The Definitive Edition is now playable on Crossover
"Stolen" from the AppleGamingWiki Discord. I've moved the patch to https://github.com/nastys/MoltenVK/releases
What are some alternatives?
DXVK-macOS - Vulkan-based implementation of D3D10 and D3D11 for macOS / Wine
HeroicGamesLauncher - A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.
metal-cpp - Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
MoltenGL
FF14-MAC_ModSupport - Alternative method of running FFXIV on Mac with Mod Support.
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
dxvk-async
Vita3K - Experimental PlayStation Vita emulator
MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on iOS and macOS.
metal-rs - Rust bindings for Metal